Ymir – How to Play Game?


Welcome, guideoui.com visitors. In this guide, We try to explain first What Ymir Game in the Ymir Game. So we pick up many pieces of information from several sites for you. We hope that this guide will help you.

What is Ymir game?

This game is at its basic level a civilization game. It starts as a city builder. Then as you advance from stone age to copper and then iron and steel ages. The world becomes less and less about the city as more as the whole civilization.

More likely your starting city doesn’t have all the resources. It will have food and water for the beginning. Other than that it’s up to chance. So you need to leave the safety of your home to expand, conquer or trade for the resources your civilization needs to grow.

The game’s economy also changes as the game goes on. First, there is no “gold” Then you discover bartering, merchants, trade between your cities, other players and lastly the World.

Also, players can join together. To form Nations. This can happen as equals with some democracy or by subjugation with power. So this game can have room for all types of players. You can play as the duke who controls the Empires bread basket. Or you can be the Borders Great General who controls the Empires protectorate to subjugate the barbarian hordes. Also If your ambitions don’t stop here just become the Emperor and rule the way you want.

How to Play Ymir Game?

First play the tutorial. Then start a single player game.
Most online games have a respawn timer to avoid players abandoning their “bad” spawn start and get one they like. It can be from 1 hour to 24 hours or more. So I would suggest trying the ropes.

But after that, you can join online.

So there are 3 choices. Persistent games, Real-time games and Custom games
Persistent games are longer games that you log in few times a day. You could play every 2 days. Of course you need to see the server setting for inactive time. Everything takes longer. Servers Usually are open 24/7 with some time time for restarts and other. So you should be able to get the 1-2 hours of gaming time for the server when you have time.

Real-time games are much faster than normal. These games are usually played in sessions. We will playe every Sat on this time for 6 hours. Some some servers are open for 4 hours every day. Depends on the host. I think this is the best mode to play with small group of friends. As one can host the server and play it when you can have the whole group together. Server only advances when its online.

Have not played on custom. But in future, there could be some. Here everything is up to server host. They could kick you or do anything they want. Make custom rules. Break normal game rules. So caution if you join and don’t know the server host. Would be sad to lose 100+ hour civ just because the host got salty as they lost. Well this could happen in other servers too. So think where you invest your time in. Go to discords and ask about server or the host.


For now, there is a bug that some people don’t see all the game serves. This is where the Direct Ip comes in. Join discord and get the address from there.

This the address for Official server 2.

First game. Start screen.

Here is the first screen you see when joining a server.

Here you can see the important serves “rules”

– Max characters: How many characters you can have one the server same time. Usually it’s only
– Spawn cool off: When you spawn how long it takes so you can respans in the server. Usually quite long to avoid players from choosing a “good” starting point.
– Max offline time: So how long can your character go before it goes inactive. Usually quite long but could cause issues if going on longer holidays. You could always try and ask from the server host to “protect you” if you cant log in. But even few minutes of play time reset this.

Also the disconnect button is here.
By the way, you can hover over most stuff in this games.

Here you can select leader avatar , name, Name of the nation/faction and the color scheme and the icon.

Here is the truly important stuff. Always start as primitive tribe if you can. Also temperate climate can be easier starting area. But other have benefits too. It’s not so important. Changes the different plants you can grow.

But the other choices
Succession: You become the inactive player and take their nation. This can be good and bad. Why did the quit? How is the position. It can be a good not to pick this on new servers. Or ones you don’t know. The person who’s nation you take could try to log tomorrow and could be so not happy as you have takes their hard work. And they could have friends nearby that could be not so friendly.

Colonies. So you take over a colony of other nation. You will be under them. So it can depend lot on your overlord. But message and see the situation. Some will take opportunity and could make you their colonial governor and others see you as a rebellion that needs to be put down. But it usually comes to “No taxes without representation”

New leader. So anarchy start. This can be good. But most likely its bad. It’s a city that rebelled. Most likely it doesn’t have any value so no one bothered to conquer it. It could be a bad tile. No food or resources. But would suggest this if there are no primitives tribes left. As you could salvage the situation. But most likely you will need to depend on some other player at start.

Overall primitive tribe is the best start as you will have a decent city spot.

Then there is this spawn close to the character. If you want to spawn “next” to a friend. You need their name and I think you need their code too.

First game

So you are in the game. In upper corner you can see the invite code I think you need to spawn next to someone. So you need to ask your friend for it.

But at first. Settle on a place. You should be able to. There could be some bugs that could forbid but those should be fixed sooner then later.

When you enter a tile where you have not gone there is chance for exploration event. It could kill half your units. Or all your sows. So settle on place you can move your capital in future. This is not Civ where your starting city is somehow a holy place.

You tile will have food and water. Would recommend only single water collection as start. Because then you have the best chance to trigger wells idea.

Do the tutorial missions. Don’t over do them at the start. Only the minimum to complete the mission as in the end you get bonus families then you can do what you want.

Food is the most important thing at the start. The farming idea is usually triggered by having food deficit of gathered goods. So your pigs realise they can’t gather enough from the nature that they should grow their own plants. We don’t know the numbers for the ideas or the triggers. But if you hunt a lot you seem to get farming slower. So its bit. Hunt or starve and get farming faster. Or hunt get better population and then get farming slower. You could trade for the idea from other players too if you have something other people want.

Then the next important thing is to build a fort. What use is growing food if some one just going to steal it?

In top right corner next to minimap there are 2 buttons The Eye button and flatten button.
Eye got different map modes, meaby more in future. Now choose the fortification mode.

My map did not have good natural fort so I used the cliffside to reduce amount of wall I need. If the area lights green then it closed. So you don’t have a sneaky one tile wide cap somewhere in your fort.

So you put your stockpiles on a hill and the make walls to block and one gate to access it. Then your rocktrowers behind the walls. You can defend most attacks against barbarians.Especially when you upgrade your stone throwers to javelineers. But with units with armor you will need archer at some point.

In a strategic tool you can change the position and stance of your units when someone attacks this city.You cannot do this in battle so do this always before. As soon as you have units in the city.

The easiest way is to get a single unit. Then you can change the stance to stand ground. The unit will not move ever until its given a new command. So just position it behind you gate. And you got a simple defences set.

Always click done. And close and open the strategic tool to check That your units are in right place.

So this will defend you against the smaller raids. You should be able to defend 1 to 3 with this set up Sometimes more sometimes less. If raiding force is pure range and could kill some of your archer faster than you then also you could lose. Or if its pure melee and they all get to the gate at same time you could lose. Ai is still bit wonky, You or your opponent can’t command units in battle.

After the game advances barbarians or players can launch sackings of your city(players can do this at start of the game). They will burn down your farms and buildings. So you should have your capital to become from fort to a fortified city.
Well of course protect your more expensive building. Stockpile food and resources so you can sustain the economy a while before the rebuilding is done. So you will have tiers of defences. They can kill your peasant but you will bleed them dry each step they take.Then you can recover faster as your core stayed safe and your enemy used their core units to attack you.

It’s not about defending the whole city but making it so expensive that its not worth it.

This is the ending of the general guide about Ymir and we hope that it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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Written by Jywert3

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