Ymir – How to Move From Gift to Barter Economy

Introduction

Welcome, guideoui.com visitors. In this guide, We try to explain How to Move From Gift to Barter Economy in the Ymir game. So we pick up many pieces of information from several sites for you. We hope that this guide will help you.

How to Move From Gift Economy to Barter Economy

Requirements

To prepare for the switch from the gift economy policy that the game usually starts you with to the fair exchange policy unlocked by the barter technology you require two additional policies.

  • Leadership
  • Privligies

These policies are unlocked by their respective technology that requires you to have an Elders Council.
Once these policies are aquired your capital, who will be your main source of income once you are set up, will need to sufficently wealthy to provide you with enough income to not go bankrupt.

Setting Privligies

To make it so that the two policies (Leadership and Privligies) provide you with an income they need to be configured.
The way i do it is that i set my Privligies to 25%, which is the maximum. this gives your leader 25% of your capitals wealth as coins.
Then i set the Leader Contributions to 98%, this transfers 98% of you leader’s coins to the treasury that you then can buy resources and hire units with.

Worth keeping in mind

Judging when to switch to barter. know that this may not be applicable or a realistic goal in all scenarios.
But if we assume that we are going to use policies configured as above you can figure out how much your initial income will be by taking your capital regions wealth and dividing it by 4, that will say how many coins you will get.
If that amount is something that you estimate to be enough then it is probably time to go ahead and make the switch.

Remember to look at the budget balances of your regions to get an estimate on how many coins you will need to pay for their maintence.

Units, walls and certain other buildings will also start charging upkeep.

Increasing income

As stated earlier that wealth of you capital is directly connected to your income from privliges.

Wealth is a measurement of how much time is spent on producing stuff in a region, regardless of what that stuff is worth.
increasing this number is usually done with two methods simultaniusly. One is increasing the efficency of your production buildings and the other is well, building more production buildings if you got the extra workforce.

Increasing the efficency of buildings, which will happen as new technologies are unlocked, will not only increase the wealth of the region but also the wealth of the workers.
And wealthier workers will pay more in taxes, so this is something that can be considered a win win.

Other Tips to Moving from gift economy to Barter Economy

At some points you will get bartering. The research itself does not do anything. But it allows you to go bartering economy from gift economy. I would wait a bit before switching. As your gold balance will matter. And the price of the goods will start to fluctuate between supply and demand. So would stockpile goods as when you switch to bartering you need to pay “gold” for workers producing them or merchants selling them.

You most likely can’t maintain too large fort or too large army anymore. So you could need to make it more compact. Each wood palisade cost 0.15 gold and gate 0.5 gold. So if you have huge fort it can be very large drain. This is where you should meaby think of upgrading to some store houses and granaries to have larger amount in smaller area. You can still survive even if you don’t protect all your storages. Just move the important stuff to inside the fort.

People get paid by the price of the product they are selling. So clothing makers can get rich. Or if you have only little amount of meat then your hunters can get rich.
You cannot set the price.You can increase production or make the raw material more abundant so they will drop in price. But now your economy starts to fluctuate. You can make some important stuff state goods so you will buy all of them. Like weapons. But this can lead to rising prices as people notice that you will pay anything for them. So they will start to rise prices for the productor or the price of the raw materials for the product.

Would recommend that you have about 900ish GDP before switching. Could do later or earlier. But do think before.

This is the ending of the guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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