Wolfpack – U-Boat Guide

Welcome, guideoui.com visitors. In this guide, We try to explain a general guide about U-Boat both in general and in the Wolfpack game. We pick up many pieces of information from several sites for you. We hope that this guide will help you.

Wolfpack is a realistic, first person, co-op U-boat game where one or multiple crews of players man the stations of a highly detailed German type VII U-boat during the Second World War. The crew will encounter large randomized convoys of merchants escorted by destroyers, sloops, and corvettes. Their objective is to intercept and sink enemy ships and escape undetected.

Each player mans a station in the U-boat, and the crew will need to cooperate in order to succeed in their mission. Unlike other submarine simulators, Wolfpack is designed for players to procedurally manage the submarine through direct, manual interaction with valves, levers, and instruments.

Each U-boat has up to five players: The captain, the helmsman, the dive officer, the radio man, and the navigator.

After the brief description, here is a general guide about U-Boat both in general and in the Wolfpack game

Wolfpack – U-Boat Guide

Port and Starboard

There are a few terms that are good to know. I’ll state that I don’t like try-hard mil-simmers and saying and doing things the way they’re done in real life just because is silly. However, if you can increase the clarity of your message and reduce the time needed to get things across then I’m all for it.

Port and Starboard

“We left port right for the stars”

From Wikipedia

“The term starboard comes from the Old English steorbord, meaning the side on which the ship is steered. Before ships had rudders on their center-lines, they were steered with a steering oar at the stern of the ship. Because more people are right-handed it was placed on the right-hand side. The term is similar to the Old Norse stýri (rudder) and borð (side of a ship). Since the steering oar was on the right side of the boat, it would tie up at wharf on the other side. For this reason the left side was called port.”
This is important when calling out directions on the Angle on Bow on the TDC which we’ll cover later.

Bearing and Heading

These two words are often reversed or one is used for both. These two definitions are distinctly different and both serve an important purpose.

Bearing, or bearing from the ship is a relative direction. Think of this as a more accurate way to say o’clock directions. A zero bearing is always down the center of the bow. It is relative to the ship.
All of the optics on the U-boat in Wolfpack use a bearing compass. Bearing is mainly used for targeting and identification.
Heading is your true North, South, East, West direction.
Examples:

 

  • If I say set course for heading 270, we’re going directly west.
  • If I say enemy ship bearing 270 he’s directly perpendicular off our left side.
  • If the hydrophone reports contacts bearing 120, that’s past 90 but less than 180, so you know it’s towards the back right of whatever way your ship is headed.

 

Angle on Bow

It’s the bearing to you from it’s bow.
It’s the bearing to you from it’s bow.
It’s the bearing to you from it’s bow.

Just keep saying it until it clicks

The Angle on Bow (AOB) is what angle of the ship youre looking at, relative to their bow.
You’re looking at the enemy ship through your periscope. It’s exactly perpendicular to you.

Going from left to right or right to left it doesn’t matter yet. It’s AOB is 90 degrees. Because from it’s bow to you is 90 degrees.

If that doesn’t help, Imagine there’s a person on the on the other ship. and he knows exactly where you are and he’s pointing his finger directly at you calling out a bearing (remember that bearing is the angle from the bow). that’s your AOB.

Determining Speed

Straight up = engine at 0 to 5 knots
Almost fully horizontal = max speed.
Fire coming out of stacks = engine damaged.
For destroyers, heavy black smoke = engine overboost.

(Length of ship in meters)/ (Time in seconds) = speed in m/s
to convert to knots
m/s to Knots: 1m/s = 1.994 Knots

Tips

“The optimum firing distance is between 300 to 1,000 meters. Torpedoes require at least 300 meters of run before they arm, so its not possible to attack any closer than 300 meters. The optimum gyro angle of the torpedo is zero degrees. The wider the gyro angle, the higher the chance for error.” (uboat aces)

This is the ending of Wolfpack – U-Boat General Guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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Written by Darkstar130

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