We. The Revolution – Tips&Tricks Battlefield

Welcome, guideoui.com visitors. In this guide, We try to explain the rules & choices of war on the battlefield, that you weren’t told in judge school in We. The Revolution game. We pick up many pieces of information from several sites for you. We hope that this guide will help you.

We. The Revolution is a unique game with a singular art style set in the blood-soaked and paranoid world of the French Revolution, where often you could not tell a friend from an enemy. As a judge of the Revolutionary Tribunal, you will have to trudge through this setting passing sentences, playing a dangerous political game, and doing everything in your power to not to be guillotined as an enemy of revolution. At the end of a day you will also confront your decisions with your family and very often they will see it differently.

We. The Revolution – Tips&Tricks Battlefield

The Goal & What to do

The Battling game is you deciding which of your troops will either “Defend”(Reduce incoming damage) or “Attack”(do damage, but open to attacks) depending on the tactic. The goal is to outsmart your enemy by attacking open spots & defending against strong areas of attack(If possible).


-Front-lines: All classes attack 1st Row, No one will defend
-Suppressing Fire: Infantry will defend, Shooters attacks enemies 1st & 2nd Row, Artillery attack enemies 2nd & 3rd Row.
-Neutral: Infantry attacks 1st Row, Shooters attack 2nd Row, Artillery attacks 3rd Row. No one will defend.
-Defend: Same as Neutral, but Artillery will defend, Infantry & Shooters get somewhat reduced incoming & attacking damge.
-Entrenchment: Infantry & Shooters will defend, Artillery attacks enemies 2nd & 3rd Rows

Class Types

-Regular Citizen (Infantry): Standard melee & Standard defend
-Trained Soilder (Infantry): Good at melee & Good at defend
-City Guard (Shooter): Standard melee & Standard ranged, Standard defend
-Trained Musketeers (Shooter): Standard melee, Good at ranged, Standard defend
-Artillery: powerful attack, weak defend, weak to open attacks (Arguably most powerful unit, if it can be kept alive)

Very Important Notes & Mechanics

-When a class is attacking 2 rows, there attacking power is divided for each enemy row.
-When a class tactic that normally attacks 2 rows is only attacking 1 row, then attacking power won’t be divided.
^(You killed 2nd row, & now Shooter ends up only attacking 1st row but with full attack power)
-Artillery starts first, then Shooters, then Infantry
-During the turn, if a front/middle rowdies, then classes will be moved up a row when the turn ends. However, where they attack doesn’t change
^(Infantry dies, then Shooters become 1st row, Suppressing Fire always Shooters attacks 1st & 2nd Row)
-The game will always put troops of the same class together in single row. Infantry 1st Row, Shooters 2nd Row, Artillery 3rd Row

Tips & Tricks

-Infantry in most cases should be used as wall (If you have decent or high # of Infantry) to protect back rows
-Shooters & Artillery should be used to weaken enemies.

-The Strategy I’ve developed called “Unfolding Brick Wall”:
Have 3 Artillery, 3 or 4 Shooters, 5 or 6 Infantry, & Medic(She will buff Row defence & heal it per turn if a troop didn’t die)
Place medic on Artillery & keep going Entrenchment until Artillery is dead.
Then go for Suppressing Fire to kill off the Shooters
Then go in for the Front-line kill
Note: if the enemies first move is Front-lines with Artillery, then this Strategy becomes ineffective.

This is the ending of We. The Revolution – Tips&Tricks Battlefield guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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Written by Thermal

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