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Armies are used to protect your empire from military incursion by other factions, expand your empire by capturing new commanderies and counties, and defeat enemy armies in battle.
How to Create Army
New armies can be raised in your territory provided you haven’t hit your army cap.
Select one of your cities, commandery or county,
There should be a “Raise Army” button
Click the ‘raise army’ button in the commandery panel, then choose an individual from the list of characters to become the overall army commander.
You can then recruit up to two more characters to lead further retinues in the army, and recruit units into those retinues
However, if you have a general inbedded in an army already and want to use him/her as an army leader;
You can promote them to take over the army their currently in or you can select them
And have them split from the army they are apart of and create a new army.
Lui Bei starts campaing as only allowed 1 army he needs to raise rank:
To unlock secend army slot or maybe some event will add slot too have not played much Lui Bei side yet.
And to raise new army juct click one of you cities or provision and look top of their bar should read raise army.
The number of armies you have in play at any time is limited. You can view this limit by mousing over your current rank in the faction summary panel. You can increase your army cap by improving your faction rank, assigning administrators to commanderies, and researching certain reforms. Some character traits also provide extra army cap.
Armies move at different speeds across the campaign map according to their stance and the kind of terrain they traverse. Difficult terrain such as forests, deserts, mountains and river-crossings will cost more action points to traverse. Grasslands offers swifter movement, and roads swifter still.
An army requires military supplies to function optimally. Its supply levels are indicated by the military supplies bar in the army panel. When an army has higher supplies, it gains morale and replenishment bonuses. When an army’s supplies fall, it begins to suffer increasingly punitive attrition and morale penalties.
When an army is in a friendly or allied commandery, it gathers supplies. The rate at which it gathers is principally determined by the reserves in the commandery itself, which in turn is dictated by food levels across your empire. Negative reserves means fewer supplies. There are other factors which can contribute to supplies, such as the number of characters in the army, certain ancillary effects and so forth.
When an army crosses into enemy territory, it begins to consume its supplies turn by turn. Long periods of time spent in enemy territory without resupply, such as during an extended siege, can cripple an army, so it is a critical factor to monitor.
With an army selected and the army panel visible, you will see a button marked ‘recruit’ to the left of the army panel. This enables you to hire new generals and troops into the selected army. These can be added to each retinue by then clicking the plus symbols to the right of existing retinues. Hiring a new general into the army creates a new retinue, and that general will immediately populate their retinue with at least two units of their own, defined by their character class.
When recruiting units into a retinue, you will choose from a roster that the general of that retinue has access to according to his character class. This shows each unit’s recruitment cost, their seasonal upkeep cost and their mustering time. Recruitment can only be performed in territory you own.
Damaged units and characters in an army will replenish to full health over time when stationed in territory you own. However, newly-captured territory may suffer from low faction support, which can negatively impact replenishment.
Other factors can also influence replenishment, such as military supplies, characters and the commandery’s population. When a unit is replenishing, you’ll see green plus symbols marked on its unit card in the army panel. Mousing over these will reveal the factors that are contributing to – or hindering – their replenishment.
Replenishment is disabled in neutral and enemy territory.
This is the ending of Total War: THREE KINGDOMS How to Create Army guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.