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How Diplomacy Works Guide (Attitude, Deal, Negotiate)
Diplomacy is the process by which you manage relations with other factions. Much can be achieved through diplomacy that would otherwise be impossible. Factions can trade ancillaries, resources, territory and food, arrange marriages, form coalitions, lend and borrow money, threaten or declare war, annex other factions non-militarily, and much more.
When you open the diplomacy panel, there are two main ways to arrange diplomatic deals: via the negotiate menu or the quick deal menu. You can toggle between these at the top of the diplomacy screen.
There are many diplomatic options. Some core concepts, mechanics and options merit deeper explanation however.
Diplomatic attitude is the measure of another faction leader’s opinion of you, and is key to achieving beneficial deals via diplomacy. You can view a faction leader’s attitude towards you by mousing over the colour-coded masks in the factions list in the diplomacy panel. This shows a breakdown of the reasons for each warlord’s attitude, ranging from hostile (deep red) to trusted friend (deep green).
The more a faction leader approves of you, the more likely he’ll be to agree to your deals. The more deals you do with him that he likes, the more he’ll like you.
Factors that improve or reduce diplomatic attitude:
- Generosity through gifts of money,
- Long-term peace, and being part of the same alliance all boost diplomatic attitude for example.
- Being at war,
- Doing deals with a faction’s enemies, and trespassing on another faction’s territory without first seeking a military access agreement with them are some actions that will reduce attitude.
The quick deal menu shows a list of many common diplomatic options available at any given time, and with who. It’s a time-saving way of sorting which faction leaders which will definitely do particular deals, which faction leaders might, and which faction leaders won’t even entertain the idea. Multiple deals can be secured with multiple factions in a very short time via the quick deal menu.
To arrange a deal with a faction leader marked ‘maybe’, the player will have to negotiate.
Conducting a negotiation is the process of presenting another faction leader with a request or offer, scrutinising their reaction, and fine tuning the deal to find a mutually acceptable set of terms. To do this, simply select a warlord from the faction list in the diplomacy screen, click negotiate, select the category of offer you wish to make, then select the diplomatic option you wish to request. Any offers which are not possible are greyed out; you can mouse over greyed-out options to reveal the reasons why.
When you present a faction leader with an offer, it is placed in the offer box at the bottom of the screen, along with a number which indicates how much the other faction leader values your offer. The number may be a red, negative number (undesirable or costly to the other faction leader) or a green, positive number (desirable or beneficial to the faction leader). The art of diplomacy is finding mutually acceptable terms to get the deal signed if they don’t like it, or seeing how much more you can get out of the other guy if they do like it.
The desirability of any deal you propose is influenced by their diplomatic attitude towards you, your respect rating, and whether the deal you offer aligns with the faction leader’s strategy at the time.
If the number is negative, this doesn’t mean that the faction leader is ruling out the offer, but that you must add positive, desirable offers in order to cancel out the negative value, and sweeten the deal to a point where he’ll accept it. This may involve adding a cash payment, food, a valuable ancillary, a diplomatic treaty, or any combination of desirable offers in the diplomatic menu. When the negative number rises to zero, the faction leader will be willing to agree. It’s possible that a negative value is so large, indicating a deep unwillingness to deal, that the cost of balancing the number up to zero will be prohibitively expensive. Only by experimentation, through adding or altering offers, can you find terms acceptable for both parties – or conclude that the cost may be too great, and write it off altogether.
If you suggest an offer and the result is a positive number, the other faction leader finds it desirable. The higher the number goes above zero, the greater your bargaining power, as you may be able to pack in further requests, provided the number doesn’t go below zero. Experimenting with different offers might net you more than you had originally bargained for.
If you don’t wish to manually negotiate, you can click the ‘make this work’ button. This will reveal a baseline requirement from the other party in order to accept your offer. This can often be a useful point from which you can begin modifying your offer.
This is the ending of Total War: THREE KINGDOMS How Diplomacy Works Guide (Deal, Negotiate) guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.