The Isle – Growing Survival Mode

Introduction

This guide will you help to grow in Survival Mode. I suggest checking out [TG] Stoin‘s Thenyaw map for more help!

Rules of Survival

Let’s start with the basics – The rules you should follow to succeed.

1. Do not trust anything. Don’t even trust your same species unless they talk in chat; people who don’t talk are most likely to turn on you.

2. NEVER pass up a meal.

3. NEVER approach a pack of carnivores thinking they’ll be friendly.

4. NEVER approach a herd of herbivores thinking they’ll be friendly.

5. Scope out watering holes before drinking, and be very vigilant whilst doing so.

6. Never go out into the open if you are small, injured, or vulnerable.

7. If you die, remember that it is just a game. Take note of how you died, what you did that lead up to that moment, and how to avoid it the next time.

8. never go to water sources highlighted by your scent – This is, essentially, suicide. Rivers are your best friend.

9. You may want to risk it for the biscuit, but risking it isn’t worth it, most of the time. Go hunt your AI; stay away from that allo herd that has a juicy little juvi you could pick off.

The Very, Very Basics

To view your stats, you’ll need to open your character menu. This can be set to a key bind (use B, personally) or selected through the esc menu. You’ll see a stomach, a water drop, and a foot.

The foot is your stamina; It pops up on the bottom right when you run and depletes as you run or jump, refilling when you stop doing those activities.
You can crouch and the icon will flip around with two small arrows now added, which means you have ambush speed, and will be faster if you run out of the crouch (Carnivores only!).

The water drop is your water.
If it’s gray, you’re full.
If it’s slightly rippling, you’re kinda thirsty.
If it’s aggressively warping and flashing, you need water badly.
Water doesn’t drain when it’s raining.

The stomach is your hunger.
If it’s gray, you’re full.
If it’s white and slowly flashing, you’re a tiny bit hungry.
If it’s slighly cracked at the top, you should go find food.
If it’s thanos snap dissolving, you’re about to starve.

There’s also a little oxygen meter that shows up if you swim for too long and your stamina depletes.
When this depletes, you start taking drowning damage.

Now on to more abilities:
Scent!

Scent can be set to a keybind which you have to hold to scent. If you scent while standing still, the animation is longer, so do it while walking. Once scent is activated, footprints will glow yellow, water sources will glow blue, and gore piles and blood will glow bright red. Herbivore plants will also glow green and have the smoke like gore piles do for carnivores. It will not work in rain.

You make less or more footprints based on how you are moving: (These are estimates)
Crouched: 10% or less
Walk: 15% or less/more
Trot: 30% or less/more
Run: 70% or less/more
The smaller you are(And the less mass you have), the less footprints you make.

Nightvision!
If you’re on at night, you’ll notice it gets really dark – Pitch black, almost. So, you need to turn on your night vision. The default key is N, but I prefer Z. Nightvision makes a small area of light around your character. Some dinosaurs have horrible Nightvision, or NV, so it’s wise to bunker down.

Best Playstyles

The Playstyles:

Tracker: A dino that follows packs of carnivores or herds of herbivores, picking off scraps and tracking the group down when they lose track of them. AI is a common source of food. Sometimes they will use the groups for protection.

Hider: A dino that spends most of their time hiding, scuttling from bush to bush, hiding amonst large herds or packs.

Grouper: A dino that is usually found in groups.

Lurker: A dino that hides among the foliage, usually a fast one, that lurks around herds and packs, picking off ones that lag behind and eating scraps. They try to stay out of sight.

Bleeder: A dino whose main hunting strategy is to bite a dino a couple times and keep them moving so that they bleed out. Usually paired with chaser or hider.

Crusher: A dino whose main hunting strategy is to break a dino’s legs, doing as much damage as possible without being bitten. They typically do not do bleed, and usually facetank.

Chaser: A dino who chases after their prey, tracking them down. They usually hunt small prey, but sometimes are large bleeders, such as the Giga.

Calls / Body Language

The 1 Call – “Broadcast”:
This call is commonly referred to as the Broadcast; it is the loudest of all roars. It is usually neutral, but can be used along with the Aggressive roar to signify aggression as well.

The 2 Call – “Friendly”:
This call is commonly referred to as the Friendly call; it sounds the friendliest, usually a soft or high-pitched roar. Though you may assume whatever’s friendly calling you is, indeed, friendly, that is rarely true. Carnivores use it to lure in naive prey.

The 3 Call – “Aggressive”:
This call is commonly referred to as the Aggressive call; it sounds threatening and is a bit quieter than the 1 call. If something 3 roars you, get away!

The 4 Call – “Help!”:
This call is commonly referred to as the Help call. I advise you only use it as a very last resort if being hunted, since making noise lowers your chance of escaping.

The F Call:
This call is the default F call, with no predetermined meaning. If a couple dinosaurs are frequently F-calling, it could indicate they are communicating with eachother in the ingame chat. Some use it as a substitution for the friendly call to lure in their prey, since some mistake it for just that, usually if the server has rules against luring in prey with the friendly call.

Friendly-Crouching:
Friendly-Crouching is a fairly common sign of friendliness, which consists in a dinosaur rapidly crouching and uncrouching. It can also be displayed using feign limp and resting. I have seen carnivores friendly-crouch up to prey and kill it, so be careful – A general rule is to never trust anything that friendly-crouches, and instead see if they walk away and rest.

Uncomfortableness:
If a dino is uncomfortable, it will usually look at unease, closely watching you and making sure not to let you get behind them. If you do not intend on attacking them, it’s best to walk away and rest, showing you are not interested, but do 3 roar at them if they get too close for comfort. If you continue making them at unease, they might 3 roar you as a warning or attack you.

Calmness:
If a dino is laying down, usually near water, or in the open by a body, it is at ease. It will usually keep a close eye on you, since standing up to run takes time.  If a dinosaur is resting, and quickly stands, entering a defensive stance then they see you, it is best to display passiveness if you don’t intend on attacking.

Guarding Food/Nest:
If a dino is sitting next to something, or staying near one area, they may be guarding food, a nest, or other dinos. It’s best to stay away from them, and only investigate if they walk far enough away.

Help/Danger:
Herbivores will alert their herd if they see you with a 4 call, and it will put the rest of them at unease and ready to flee. A 1 call can be used to attract help, and a 4 call can be used along with it. If something broadcasts while you are hunting them, you should get ready to defend or run after you’ve killed it, since things such as rexes and allos like to check out loud calls.

Get Away:
If you don’t show passiveness, a dinosaur may begin mock-hitting in your direction and 4 call. This means you should get away quickly, or they may go on the offensive.

Traps and Tricks 

The Water Trap
The water trap is where a carnivore hides out at a popular water source and ambushes anything that drinks. If you decide to do this, take note that herbivores (Smart ones, at least) do not go to popular watering holes. Instead, head over to a more unpopular one, but one that usually contains herbivores, such as Oasis (Ponds behind marsh, very far south by the ocean).

Juvi Trap:
The juvi trap is where, usually a pack of carnivores, uses one of their juvis to broadcast and attract carnivores that want to eat the juvi. They then eat the dinosaur that is lured by the roar.
It can also be done by herbivores, however, if they are very spiteful against carnivores ; This rarely happens.

Food Bait:
The food bait trap is where a dinosaur will leave food out, most likely a gore pile, since they show up on scent, and wait. They then kill whoever is lured in and intends to eat the bait.

Feign Limp Bait:
The feign limp bait/trap is where a dinosaur will use the feign limp (Default button is G, if I remember correctly) to lure in a carnivore who would believe they actually had a broken leg. If you see a dinosaur limping out in the open, commonly roaring constantly to attract more things, stay away, as their intent is to eat you.

Tracking/Footprints + Other Stats

Scent
When you use scent, footprints will appear as a bright, vibrant orangish yellow. The color does not show up with nightvision on, but footprints will be white, though more difficult to see, with nightvision and without scent. Use the footprint guide below to tell what you’re hunting. You can also use other signs to your advantage – Blood turns a bright red, and water is seeable as a bright blue through the map. Prey may go to water, and blood can assist you in tracking.

Hearing
There are a couple ways of tracking using your hearing. First, there’s the footsteps. Heavier, faster footsteps usually indicate running, and slow, soft footsteps means something is crouching. Then, there’s the roaring – You can usually track something that’s talking to group members in chat by following the F calls, while other things such as danger calls, aggro roars, etc, can help as well.

Vision:
If you ever see a figure rush through the bushes, don’t think it’s your imagination. There’s a good chance something is, indeed, stalking you. Keep vigilant if you’re hunting something, especially a carnivore, as they may lead you into a trap.

Different Types of Footprints:

Three-Toed: All Carnivores, Maia Back Feet (Trot, Run), Dryosaurus, Parasaur Back Feet (Trot, Run), Gallimimus
– 3 Thick Toes, Defined Claws: Rex/Giga
Two Toes + 1 Nub: Utah
Four Toes: Diablo Front Feet,
Half-Foot with 3 Toes (No Claws): Diablo Back Feet, Para Front Feet (Walk),
–  Middle Toe Rounded: Maisaur Front Feet (Walk)

Turn Radiuses (From Best to Worst/Walking)
Carnivore
Dilo
Utah
Cerato
Carno
Rex
Allo
Giga

Herbivore
Diablo
Trike
Dryo
Galli
Maia
Para

Keep in mind, if you feign limp, your turn radius gets a lot smaller!

Carnivore Basics 

JUVI STAGE:
You’re a juvi. You’re new. You’re small, and vulnerable. AI is your best friend – Popular lakes, not so much.  Your main threats are usually carnos, utahs, and allos, with apexes and ceratos usually coming after sub adults. Use your small size and speed to your advantage, but don’t get used to it. You aren’t strong, but strong enough to defend against other juvis.
Juvenile apexes are extraordinarily strong, and rightly so, they’re apexes, might as well give ’em an easy juvi stage and then throw them into a brutal subadult stage. Carnos, utahs, and allos are very small, and very slow.  Dilos are faster and do a ton of bleed – Don’t mess with them. Ceratos do lots of damage – Don’t mess with them.

SUBADULT STAGE:
Alright. You’ve survived. Survived long enough to grow. No more small size, and, for some, no more speed. AI is still your friend, but juvis are tastier prey. Stay FAR away from populated areas – You can’t hide now. You have the same main threats, though if you have a pack, utahs and carnos usually won’t mess with you. Ceratos, apexes, and allos see you as delicious little snacks. Subadult apexes have a very tough subadulthood. Gigas are much weaker than rex here, but they have speed on their side, something that Rex doesn’t have. A subadult rex can easily beat any other sub apex, but when it comes to battling other dinosaurs, it doesn’t have much to offer.

You don’t have strength or small size, and some don’t even have speed. It’s rough.
Carnos and utahs have decent speed now. You’re pretty much set. Allos should pack up. Dilos still do a ton of bleed. Ceratos are vulnerable to to other subadults. If you’re a sub apex/dilo/allo, you should probably target them, as adults are the bane of your existence.

I’m Adult – What Now?
Good job, and good luck! Find some friends, make a pack. You may be able to go to populated lakes now! Herbivore Basics

JUVI STAGE:
You spawn in as a teeny tiny little herbivore.
What now?
Scent around, there’s probably some plants; look for water, too.
The forest is practically a safe haven – For now.
It’s quite boring to grow, unless you’ve got a herd or flock.

SUBADULT STAGE:
Alright, now that you’ve spent a good amount of time on your dino, you don’t want to lose it. Stick to the forest, still, though you can venture out a bit now.
Depending on the dinosaur, you can now take on some carnivores. Utahs and Dilos are quite weak. Try to find yourself a herd or flock; They make the game a lot more fun. Try to find a good lake or river, one with very few, if any carnivores. Your end goal is to nest, isn’t it?

I’m Adult – What Now?
You should’ve found yourself a place to nest as a Subadult.
Just chill by a water source, don’t die, and raise some babies!

— CARNIVORES —

Below will be every carnivore included in Survival.
(NOTE: None of this information is supposed to be used as adult/hatchling. It is for people growing as a dinosaur in Survival mode.)
Here is the template I will use:

JUVENILE

Growth Time:
Reccomended Playstyles:
Group Size:

DO’s:

DON’Ts:

ATTACK:
Everything else – Run.

Notes:

SUBADULT

Growth Time:
Reccomended Playstyles:
Group Size:

DO’s:

DON’Ts:

ATTACK:
Everything else – Run.

Notes:

Similar Posts:


Leave a Reply

Your email address will not be published.