Tannenberg – Infanterie Guide

Basic Information
The Infanterieis a German assault squad that kind of resembles the Stoßtruppen from the Western Front. As their counterpart in Verdun, the Infanterie is an aggressive squad which uses gas.

 

General Abilities

Offensive – 50% more weight when capturing enemy sector, 50% less weight when defending a friendly sector.

Allows your Feldwebel to call in gas. Unlike in Verdun, you can choose which kind of gas to use regardless of your level.

Squad-Level 1: Whitecross, 45 seconds cooldown

Squad-Level 20: Chlorine, 120 seconds cooldown

Squad-Level 60: Mustardgas, 180 seconds cooldown

Irregulars – 50% more stamina

Does not level up

Feldwebel

The Feldwebel is an aggressive NCO with only a short area of effect for his aura, so he needs to stay close to the rest of his squad. Has a versatile armament which always includes a Feldspaten.

Abilities:

Assault Leader – Squad members within 5 meters range have their abilities activated and lose 25 per cent less stamina while sprinting. Squad members near the order cause 50% more suppression on enemies.

Does not level up

Officer & Gentleman – 50%/75% less suppression received while wielding melee weapons, 10%/20% more xp for kills with melee weapons

Levels up at 50

Loadout:

I

Gewehr 1898

M1887 Feldspaten

Binoculars

II

Karabiner 1888

M1887 Feldspaten

Binoculars

 

III

Mauser C96

M1887 Feldspaten

Stielhandgranate M1915

Schütze

The Schütze is not exactly a Scharfschütze, instead, he excels at melee and hipfiring. Like his idol – the NCO – he always has his trusty Feldspaten with him.

Abilities:

Old Traditions – + 5/10/15 xp for melee kills

Levels up at 33 and 80

Traditional Weapons – 100% more suppression with melee weapons

Does not level up

Trained On Horseback – 33%/50% less hipfire accuracy penalty from movement

Levels up at 40

Loadout:

I

Gewehr 1898

M1887 Feldspaten

II

Karabiner 98AZ

M1887 Feldspaten

III

Gewehr 88/05

M1887 Feldspaten

Richtschütze

The Richtschütze is crucial for the NCO, as he can place a telephone that allows the usage of NCO abilities while in the field. He’s also the best friend of any role that uses grenades.

Abilities:

Field Telephone – Allows to place a field telephone the Feldwebel can interact with

Grenade Ammunition Carrier – Teammates can refill their grenades on you

Effective Logistics – 5xp for spawning on friendly

None of those abilities level up

Loadout:

I

Karabiner 1888

Luger

II

Gewehr 1898 with Seitengewehr

Reichsrevolver

III

Karabiner 98AZ

M1887 Feldspaten

Stielhandgranate M1915

Grenadier

Good for blowing stuff up. The smaller his weapons, the bigger his grenade arsenal. Expert in hipfiring and throwing grenades while sprinting.

Abilities:

Trained On Horseback – 33%/50% less hipfire accuracy penalty from movement

Levels up at 100

Grenade Assault – 33% faster movement speed while preparing grenades

Does not level up

Effective Logistics – 5xp for spawning on friendly

Does not level up

Loadout:

I

Gewehr 1898 with Seitengewehr

M1917 Geballte Ladung 6x

II

Mauser C96

M1887 Feldspaten

Geballte Ladung 6x (2x)

III

Karabiner 98Az

M1887 Feldspaten

Stielhandgranate M1915 (2x)

Tactics

Your goal should be to attack most of the time and leave the defence to other squads. Use gas or smoke to cover your advance, then dive into the enemy trench mercilessly and slaughter them with your Feldspaten. Your Richtschütze can give you a Field Telephone so you can order gas outside of friendly territory. Your high stamina allows you to cover even larger distances relatively quick and close in on the enemy.

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Written by Shylock

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