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All Achievements Guide
Find any gun as a Class-D.
29.6% of all players.
This achievement either requires extreme speed & luck, or patience, and the best way to go about acquiring this achievement is to quickly be the first one out of CD-01 and attempt to slow down the fellow D-Class behind you in search of the pistol that spawns in either #0-12, GR-18, PT-00, or WC-00. If that becomes impossible, the other option is to hide away in Light Containment Zone and allow SCPs to eliminate most of the guards that wander into LCZ, and then quickly grab a gun off the corpse of a facility guard for the achievement.
Die within the first minute of the game.
27.1% of all players.
If you spawn in Light Containment Zone, the best way to get this is to find PT-00 and then proceed to climb up the stairs, jump on one of the slanted railings, and then jump towards the very bottom of the room. Spawning in Entrance Zone or Heavy Containment Zone would warrant running into a tesla gate or jumping off of the catwalk in the ammo room in HCZ.
Die from a Tesla Gate burst.
25.4% of all players.
No matter where or who you spawn as, it’s top priority to get to HCZ in order to search for a tesla gate and stand inside it for the achievement.
T-minus 90 seconds…
Survive a successful Alpha Warhead Detonation.
25.4% of all players.
Is this your first time?
Let SCP-173 snap your neck.
25.3% of all players.
This one’s fairly simple, when you spawn as a human, make your way to LCZ and more importantly PT-00 where 173 spawns, and turn your back to him in order for him to snap your neck for the achievement, if he’s not in his spawn, chances are he didn’t spawn that round or he’s somewhere else in the facility, which you can scour across the facility in search of him.
Secure. Contain. Protect.
Successfully re-contain SCP-106.
21.6% of all players.
Die inside the pocket dimension.
21.5% of all players.
The best way to do this one is to traverse the facility into HCZ and more specifically 106’s chamber, and then begin to wait there for a few minutes as 106 will most likely return to his room at regular intervals. Once you spot him, allow him to hit you which will teleport you inside the pocket dimension, and then pick a portal that has a dead body in it, or if there is none, pick a random portal.
Pick up an O5-Keycard.
18.5% of all players.
Is This Thing On?
Broadcast a ‘helpful’ message via the Intercom.
14.9% of all players.
Gravity Works Here!
Die from a fall.
14.1% of all players.
It’s Always Left, Brothers!
Escape as D-Class personnel.
13.4% of all players.
As a Scientist, successfully upgrade your keycard alongside any amount of Class-D.
13.4% of all players.
Look! I’m a Rocket!
Kill yourself with a grenade.
9.4% of all players.
Escape as a Scientist.
9.1% of all players.
Play the Christmas version of the game.
7.0% of all players.
Only available for players who launch the game between late December through early January.
Die while entering a rage as SCP-096.
5.1% of all players.
Larry Is Your Friend!
Successfully escape from the Pocket Dimension.
4.6% of all players.
Refer to the Newb achievement on how to first get to the pocket dimension, and then attempt to go into any doorway that doesn’t have a corpse inside it. It’s important to note that sometimes other players will mark the way out with a single item laying on the ground in that doorway, which is something to look out for.
Kill an SCP with the Micro HID.
4.3% of all players.
In order to do this achievement, you will require a Commander Keycard or higher in order to open the MicroHID room in HCZ, upon acquiring the MicroHID, it’s recommended to begin charging it with your back turned to 0-96 and then look at him to trigger his rage while aiming at him to damage him with the full force of the weapon.
As Class-D, kill a Scientist holding a keycard.
3.9% of all players.
Refer to the … You Thinking What I’m Thinking? achievement on how to acquire a gun as a Class-D, and from there find a Scientist and he’ll either already be holding a keycard or just ask/wait for him to pull out a keycard.
My Cure Is Most Effective…
Cure 10 people in a single game.
3.8% of all players.
For this achievement you are required to be SCP-049 as the specific goal is to kill 10 people, and what you are going to want to do is to quickly make your way to LCZ and more specifically SCP-914’s containment room where many unarmed D-Class and Scientists will be there for an extended period of time upgrading their cards and under a false sense of security. The trick is to coordinate with SCP-079 (if there is one), or better yet attempt to get SCP-106 to phase through the door to provoke them into opening the door.
Play the Halloween version of the game.
2.7% of all players.
Only available for players who launch the game between late October through early November.
That was… close.
Cancel the Alpha Warhead detonation within the last 15 seconds of the countdown.
2.0% of all players.
The Tables Have Turned
Disarm a MTF operative.
1.9% of all players.
Once you spawn as a Class-D, you should quickly make your way around to HCZ in search of a dead Facility Guard’s body in order to acquire a disarmer, which isn’t usually picked off by the vultures of the facility. Following the acquisition of the disarmer, you need to make your way to entrance zone, and hide in a part of EZ and wait for a lone MTF operative and then hop out and surprise them with your disarmer equipped (other players cannot see when you have a disarmer out) and then right click on them when they are standing still to gain this achievement.
If you want something done right…
Kill an SCP as a Scientist.
1.6% of all players.
They Are Just Resources…
Kill 50 D-Class as a Scientist.
1.1% of all players.
Escape the facility in 3 minutes or under.
0.9% of all players.
This one can be made easier using console commands, although can still prove to be tricky. What you need to do for this achievement is to create your own local server, and then force start the game. From there you will spawn a D-Class, and you will want to open the console using the tilde key, and type “give 009”, this will grant you a facility manager card which will you use to run across the facility at all times and hope that luck is on your side for a quick escape. One thing to note is that it’s highly recommended to use Gate B to get to the surface instead of Gate A as this could extremely cut the time it takes you to escape.
Kill 5 enemies in less than 30 seconds.
0.7% of all players.
This is the ending of SCP: Secret Laboratory – All Achievements Guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.