Risk of Rain 2 – All Item List

Welcome, guideoui.com visitors. In this guide, We try to explain All Item List in Risk of Rain 2 game. This is a work in progress right now, we’re most likely missing something and it’s not detailed. We pick up many pieces of information from several sites for you. We hope that this guide will help you.

It’s updated version of the guide. As you remember, there were some missing items, but there is just one, now. Feel free to leave a comment with item descriptions if you have something We missed!

Note: If you wonder RoR2 Cheats and Console Commands, please click here.

Risk of Rain 2 – All Item List

For Quick Lookup

Use the keyboard shortcut Ctrl+F and type in the name of the item you are looking for.

Common Items (White)

There is also just “Common White Items

Soldier’s Syinge

  • Increases attack speed by 15% (+15% per stack).

Tougher Times

  • 15% (+15% per stack) chance to block incoming damage. Unaffected by luck.
  • Requirements: Die 5 times.

Monster Tooth

  • Killing an enemy spawns a healing orb that heals for 10 (+5 per stack) health.

Lens-Maker’s Glasses

  • Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage.

Paul’s Goat Hoof

  • Increases movement speed by 14% (+14% per stack).
  • Requirements: Fail the Shrine of Chance 3 times in a row.

Bustling Fungus

  • After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack).

Crowbar

  • Deal 150% (+30% per stack) damage to enemies above 90% health.
  • Requirements: Discover 10 unique white items.

Tri-Tip Dagger

  • 15% (+15% per stack) chance to bleed an enemy for 240% base damage.

Warbanner

  • On level up drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.

Cautious Slug

  • Increases passive health regeneration by 250% (+150% per stack) while outside of combat.

Personal Shield Generator

  • Gain a 25 (+25 per stack) health shield. Recharges outside of danger.

Medkit

  • Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.
  • Requirements: Defeat an Elite-type monster.

Gasoline

  • Killing an enemy ignites all enemies within 12m (+4m perstack). Enemies burn for 150% (+75% per stack) base damage.

Stun Grenade

  • 5% (+5% per stack) chance on hit to stun enemies for 2 seconds.

Bundle of Fireworks

  • Opening a chest launches 8 (+4 per stack) fireworks that deal 300% base damage.
  • Requirements: Duplicate the same item 7 times in a row with a 3D printer.

Energy Drink

  • Sprint speed is improved by 30% (+20% per stack).

Backup Magazine

  • Add +1 (+1 per stack) charge of your Secondary skill.
  • Requirements: Fully charge a teleporter without getting hit.

Sticky Bomb

  • 5% (+2.5% per stack) chance on hit to attach a bomb to an enemy, detonating for 250% damage (+125% per stack).

Rusted Key

  • A hidden cache containing an item will appear in a random location in each stage. (Increases rarity of the item per stack.)
  • Requirements: Defeat the teleporter boss in under 15 seconds.

Armor-Piercing Rounds

  • Deal an additional 20% damage (+10% per stack) to bosses.
  • Requirements: Complete a teleporter event.

Uncommon Items (Green)

There is also just “Uncommon Green Items

AtG Missile Mk. 1

  • 10% chance to fire a missile that deals 300% (+300% per stack) damage.

Will-o’-the-wisp

  • On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.

Hopoo Feather

  • Gain +1 (+1 per stack) maximum jump count.

Ukulele

  • 25% chance to fire chain lightning for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).

Leeching Seed

  • Dealing damage heals you for 1 (+1 per stack) health.

Predatory Instincts

  • Critical strikes increase attack speed by 10%. Maximum cap of 30% (+30% per attack)attack speed.
  • Requirements: Reach +200% attack speed.

Red Whip

  • Leaving combat boosts your movement speed by 30% (+30% per stack).

Old War Stealthkit

  • Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take.

Harvester’s Scythe

  • Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.
  • Requirements: Complete a Prismatic Trial.

Fuel Cell

  • Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).
  • Requirements: Pick up 5 different types of Equipment (Active Items).

Infusion

  • Killing an enemy increases your health permanently by 1, up to a maximum of 100 (+100 per stack) health.
  • Requirements: Defeat 3000 enemies.

Bandolier

  • 18% (+10% per stack) chance on kill to drop an ammo pack that resets all cooldowns.

Berzerker’s Pauldron

  • Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100% for the duration.
  • Requirements: Charge the teleporter with less than 10% health.

Rose Buckler

  • Increase armor by 25 (+25 per stack) while sprinting.

Runald’s Band

  • 8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% damage (+125% per stack).
  • Requirements: Discover the hidden chamber in the Abandoned Aqueduct.

Kjaro’s Band

  • 8% chance on hit to strike an enemy with a runic flame tornado, dealing 500% damage (+250% per stack).
  • Requirements: Discover the hidden chamber in the Abandoned Aqueduct.

Chronobauble

  • Slow enemies on hit for -60% movement speed for 1s (+1s per stack).

Legendary Items (Red)

There is also just “legendary red items

Brilliant Behemoth

  • All of your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% damage to nearby enemies.

Brilliant Behemoth

  • All of your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% damage to nearby enemies.

Ceremonial Dagger

  • Killing an enemy releases homing daggers.

Frost Relic

  • Killing an enemy surrounds you with 3 icicles that deal 3×33% damage.

Happiest Mask

  • Killing enemies has a 10% chance to spawn a ghost of the killed enemy with 500% damage. Lasts 30s (+30s per stack).

H3AD-ST v2

  • Increase jump height. Creates a 10m radius kinetic explosion on hitting the ground, dealing 2300% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds.

N’Kuhana’s Opinion

  • Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage.
  • Requirements: Find the Altar to N’Kuhana. (In the swamp map, below the edge of the cliff – Right below the huge carved piece of stone that hangs out over the edge.

Unstable Tesla Coil

  • Fire out lightning that hits 3 (+3 per stack) enemies for 200% base damage every 0.5 seconds. The Tesla Coil switches off every 10 seconds.
  • Requirements: Deal 5000 damage in one shot.

57 Leaf Clover

  • All random effects are rolled +1 times (+1 per stack) for a more favorable outcome.
  • Requirements: Complete 20 stages in one run.

Sentient Meat Hook

  • 20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack)enemies for 100% damage.
  • Requirements: Loop back to the first stage.

Alien Head

  • Reduce skill cooldowns by 25% (+25% per stack).

Soulbound Catalyst

  • Kills reduce equipment cooldown by 4s (+2s per stack).
  • Requirements: Discover and activate 8 unique Newt Altars.

Dio’s Best Friend

  • Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability.
  • Requirements: Stay alive for 30 consecutive minutes.

Hardlight Afterburner

  • Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.

Wake of Vultures

  • Gain the power of any killed elite monster for 8s (+5s per stack).

Brainstalks

  • Upon killing an elite monster, enter a frenzy for 3s (+2 per stack) where skills have no cooldowns.
  • Requirements: Defeat an Elite boss on Monsoon difficulty.

Rejuvenation Rack

  • Increase all healing received by 100% (+100% per stack).
  • Requirements: Without healing, reach and complete the 3rd teleporter event.

Boss Items (Yellow)

There is also just “boss yellow items

Titanic Knurl

  • Increase maximum health by 40 (+40 per stack) and health regeneration by 1.6 (+1.6 per stack) health per second.
  • Requirements: Kill the Titanic Guardian boss, and get lucky with the drop rate.

Queen’s Gland

  • Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.
  • Requirements: (Presumably) Kill the Beetle Queen boss, and get lucky with the drop rate.

Lunar Items (Blue)

There is also just “Lunar Blue Items

Shaped Glass

  • Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (50% per stack).

Brittle Crown

  • 30% chance on hit to gain 3 (+3 per stack) gold. Lose gold equal to the amount you are hit for OR lose % gold equal to the % maximum health you lost. Chooses the greater of the two.

Transcendence

  • Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health.

Corpsebloom

  • Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second.

MISSING

  • Requirements: Kill 20 hermit crabs by chasing them off the edge of the map.

Glowing Meteorite

  • Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
  • Requirements: Carry 5 Lunar items in one run.

Hellfire Tincture

  • Ignite ALL characters within 8m. Deal 5% of your maximum health per second as burning damage to yourself. The burn is 0.5x stringer on allies, and 24x stronger on enemies.

Effigy of Grief

  • ALL characters within are slowed by 50% and have their armor reduced by 20.
  • Note: Only currently known Active Lunar item.

Active Items (Orange)

There is also just “Active Orange Items

Disposable Missile Launcher

  • Fire a swarm of 12 missiles that each deals 300% damage.

Foreign Fruit

  • Instantly heal for 50% of your maximum health.

Primordial Cube

  • Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds.

Ocular HUD

  • Gain +100% Critical Strike Chance for 8 seconds.

The Back-Up

  • Call 4 Strike Drones to fight for you. Lasts 25 seconds.
  • Requirements: Repair 30 drones or turrets.

Preon Accumulator

  • Fires preon tendrils, zapping enemies within 35m for up to 600% damage per second. On contact, detonate in an enormous 20m explosion for 4000% damage.
  • Requirements: Open the Timed Security Chest on Rallypoint Delta.

Milky Chrysalis

  • Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration.

Royal Capacitor

  • Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters.
  • Requirements: Defeat the teleporter bosses after activating 2 Shrines of the Mountain.

The Crowdfunde

  • Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.

Gnarled Woodsprite

  • Gain a Woodsprite follower that heals for 1.5% of your maximum health per second. Can be sent to an ally to heal them for 10% of their maximum health.
  • Requirements: Fully upgrade a Shrine of the Woods.

Radar Scanner

  • Reveal all interactables within 500m for 10 seconds.
  • Requirements: Collect 10 monster or environment logs.

This is the ending of Risk of Rain 2 – Item List guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

Similar Posts:


Written by good boye

Leave a Reply

Your email address will not be published. Required fields are marked *