RimWorld – Effective Ancient Danger Guide

Welcome, guideoui.com visitors. In this guide, We try to explain an Effective Ancient Danger Guide in RimWorld game. While writing this guide, We pick up many pieces of information from several sites for you. We hope that this guide will help you.

Effective Ancient Danger Guide

Pre Stage

You will need to have-

The location of the ancient danger
A long ranged weapon
Two or more colonists
Materials (wood or steel)

Once you have aquired these we can continue into stage one.

Stage 1

*1 Find a nice area where your sharpshootercan take shots inside the ancient danger but far away from it.

*2 Set up spikes stemming from where you will put the entrence and to the sides of the path leading up to your sharpshooter.

*3 Once your spikes and sharpshooter are in position have a colonist run up and deconstruct the wall you will use as the entry point, then have him run straight back to your sharpshooter. This will cause any chasing enemies to follow him. And if no one does then your sharpshooter can take shots inside to agro them.

*4 Finally they will be lead through spikes and sniper fire untill they all die hopefully not disturbing the pods.

You can see how I set the spikes up for the first stage in the top right corner

Stage 2

the pods

This is very very very easy

*1 Once you have gained entry and secured the area to the pods build spikes on the INTERACTION SPOT of the cryo pods

*2 Finally have a colonist fire a round from a distance at the pods.
You can see The spikes in this picture

This is the ending of the guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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Written by vam

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