MISTOVER Combat and Team Composition Guide

MISTOVER game guide focuses on Team Composition and Combat guide. The guide will give you basic tips and tricks on how to combat and creating team composition. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

MISTOVER

‘MIST-ical’ RPG with expeditions for finding the key to survival. Choose your next step wisely and keep in mind that your every move will change the future. Create your own ‘Corps’ and explore through various regions in the Pillar of Despair: forests, lakes, mountains, cities, cathedrals, castles, and much.

Team Composition & Combat

Like most of the other games, your party should consist of damage dealers, healer, and support.

For DD your choices are Ronin, Shadow Blade, Werewolf. Those three have the most damage multiplier from skill (200% at lv1)

Healer we only have one choice here.

The rest is mostly support, you should keep in mind that stuns and positioning skill is the most important factor. The support will complete your team, as a team 5 you should have at least 3 stuns, 2 heals and 1 positioning or 2-3 skill that can target the back row enemy. Ideally 2 or 3 DD, Sister, 1 or 2 support. Combo skill are welcomed but definitely NOT compulsory.

Lastly, you should let more than 2 of a same class in a party because it will hinders you in Dungeon and ultimately cause the expedition to fail.

Other than the screenshot above, this is the one I run pretty frequently with:

If you want to go full mark and single target just swap Onmyouji with Reaper. it will guarantee to blow up any of the normal mob after one turn.

Combat

I will just put it simply here: the first rule is to make sure you are the first to move. Always initiate combat first, use your first turn to kill one mob and try stun the remaining, repeat until necessary. If your party is low on health you can keep one of the mob alive to recover HP and SP as needed, passing will grant you 20 mana and 70% chance to guard.

Some other minor detail:

-I notice that aoe in Mistover is kinda garbage because the mob scattered all the places, the damage is not worth it either so you should only use AoE if it has the chance to finish one or two mob.

-Using potion or any other item will cost you a turn so think carefully before doing that. Also that you can use potion on any of your other crew member.

-If you dealt a crit to a monster, they will receive heavy penalty in speed, enough to push it’s turn to the bottom. Also guard and evade will grant Speed (counter), sometime it’s enough to take the turn immediately after.

-Putting cursed item on your crew will inflict them with a negative jinx, removing the cursed item won’t remove the jinx. You can change the jinx in training

-If you notice your character are constantly being bled then you are infected by the mist, remove it in Jinx section at the training camp.

This is the ending of MISTOVER Combat and Team Composition Guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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Written by Hrist

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