Metro Simulator 2019 FAQ (Frequently Asked Question)

Welcome, guideoui.com visitors. This guide is about Metro Simulator 2019 FAQ (Frequently Asked Question). It’s prepared by developers. While writing this guide, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

FAQ (Frequently Asked Question)

  1. – What game engine are you using? (Assuming Unreal Engine 4)
    • Unity3D
  2. – What will be the price?
    • It’s trying to set low prices for each our game so it won’t be more then 10 dollars/euro.
  3. What will be available during early access? (Trains, lines, etc…)
    • Read the early access information on the main page. This question was there.
  4. What is your final objective in terms of content, when early access is finished?
    • Also see information on the main page. This will be decided how much content that can do when it’s seen how much people bought the game and love it.
  5. Will it be in an open world, or will it only be playable via scenarios?
    • Both of the modes: open world and scenarios.
  6. Can we leave the cab and walk around the train as we are human within the simulation?
    • Yes, you can. You can walk on the stations and inside the trains (and AI trains).
  7. Do you plan on adding multiplayer?
    • It would be like to add multiplayer, but for now, devs can’t say for sure will it be or not.
  8. Are there going to be emergency situations?
    • Yes, but only in the scenarios.
  9. Will the game feature a scoring system?
    • A scoring system – yeah, in the scenarios you must reach certain count of scor to completing the current one and open the next one.
  10. What happens if a player SPAD (Signal Passed At Danger, a.k.a passed a red signal)
    • There will be automatic emergency stop like in the real train.

This is the ending of the guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

Similar Posts:

    None Found


Leave a Reply

Your email address will not be published.