Master Bladesmith Guide for Beginners – How to Start

Master Bladesmith game guide focuses on how to start guide for beginners.  This is early access tutorial to temporarily fill in for an in-game tutorial..We hope that this guide will help you.

Saving / Loading

From the menu you can select “New Game” or “Load.” Sign your name – this then becomes your signature (changeable at any time) in the game that is used to save progress or sign level up certificates.

From the book you can select options, then open up the book to enter the game. A similar in-game journal can be used to save your game by signing one of the save slots on the inside of the book.

Getting Started and Basic Movement

To transition into third person, move the analog sticks to control the character (or trackpad in case of the Vive). Using this method you can move from place to place similar to VR teleportation. Once at a destination you can press the action button to phase back into VR.

Rotating the player while out of body can easily re-orient your direction. Once you re-inhabit your player you will be facing the new direction.

Using the available options, you can select to display or hide the visual and haptic clues to aware yourself if you are in first person or third person.

You have complete control of the third person character, and he will follow all of your head and arm movements: to grab items, equip gear, throw objects, jump, duck, platform out of character.

Equipment Belt

Around your waist you have an equipment belt that can store a weapon, quiver, potion (or fuel gem) in the pouches, as well as keys on the key ring.

Equipping a weapon:


Placing a weapon atop your belt will equip the weapon into into place on the belt. You can then sheath and unsheath the weapon into the scabbard as needed. To unequip your sword grab the sword lower on the scabbard, instead of the handle. If you equip the sword onto the opposite side you will place the player in left handed mode which will influence how you hold your shield as well.

The equipment belt on the equipment stand mirrors your character exactly.

You can equip potions among other objects directly onto the equipment stand. Equipping in this way will mirror the equipment on your character and vice versa.

Similarly you can equip keys onto your belt, or equivalently on the stand.


Approaching counters in key areas will present you with a place to put your knapsack. The knapsack is hidden most of the time as it is understood to be either attached to the player or placed on a table.

The backpack has 2 sections: the upper section for large objects and the lower section for small objects.

You can drop most objects into the bag for storage or to use later or sell. Dropping an item into the bag will minimize it into the bag.

You can use the analog stick or trackpad on the right controller to scroll though all of the available objects in that section of the backpack.

You can grab the object right out of the bag and it becomes a world object again.

If you are in a non-crafting and non-inventory area you can throw an object into the air and it will go into your bag. Objects left on the floor will go into your bag if they don’t have a counter or inventory they belong to close by.


The equipment stand in your inventory area is a representation of you. It mirrors all your equipment including your armor. You stats and armor class are shown on the wall beside your armor stand.

To equip armor, you can interact with yourself or the armor stand. You can attach armor to the stand directly, to yourself in third person and even to yourself in first person.

To unequip, grab the armor off the stand or replace it by equipping over-top of it with another piece of armor.

Any armor that is loose, armor in your inventory or armor that has been swapped will end up in your armor carousel. The armor carousel is a spinning cabinet that you can manipulate by grabbing any one of the handles.

Armor can be stored in the bag among other things for later use or vending purposes.



The workshop contains the player’s inventory in various places. Once your inventory is full for any item of that type, you won’t be able to purchase, be rewarded, or mine any more of that item type, so make sure you sell your wares to make enough room.

Items can be swapped between slots in the inventories. Equipped or lost items will return here (or to the bag if too far away).

Inventories include:

  • Weapons
  • Potions
  • Shields
  • Stamps
  • Keys
  • Armor
  • Lathe blades
  • Gems
  • Bows
  • Books

Weapon Queue

The weapon queue is your collection of weapons you take to battle.

The first slot on the queue is a mirror of your currently equipped weapon. This is also the same as on the equipment stand, and you can equip your main weapon in any of these three places.

You can add more swords to the weapon queue to build up your armory for battle.

All your weapons will now be represented in battle on the hanging sign. When one weapon is damaged the next one will be made available for you to use. This will vastly increase your ability to survive.


Fuel Gem

The mine wash plant requires fuel gems to operate. These gems can be located at the merchant. They are then placed on the wash plant panel in the mine.

Once filled, the panel will display how long the fuel gem will last. This will tick down even if you leave the mine. While active, the wash plant will slowly churn out raw ore for you to use in the forge.

Mining Rewards

COMING SOON in early access

The miners feeding rocks to your cart will occasionally find chests containing gear or rare components. In order to unlock these chests you will need to find keys matching the locks.

Sometimes you will find a crate or chest in the mine instead of the typical ore, these will be dispensed for you to unlock.

To open the chests you need to have enough keys, these can be bought at the store or earned in battle.

Gem Stones

If you stand in the half circle in the gemstone inventory area you be able to socket and un-socket gemstone into various weapons that support it.


Gemstone will provide various effects which will help you in battle including elemental resistances that will make you more effective in environmental levels.


Smithing Books

Weapon components and their requirement information can be found in smithing books located in the merchant area. Once purchased, these books allow you to select what type of weapon component you desire to create on the anvil.

The book you wish to use must be placed on the book stand directly behind the anvil for your selection to work.


Ore is required to create the metal ingots you need for your weapon components. Ore is gathered from your wash plant located in the mine. You can use your backpack to bring them to the smithing area of your workshop.

Casting Metal

In order to forge your blades you must first consolidate your raw materials in metal ingots. You can do this by placing them into your smelting crucible and heating it up with your forge. Make sure your forge has some coal in it first or it wont heat up!

Your smithing book will inform you on what raw materials you will need for each metal type.

Your ore will begin to melt and become hot liquid metal. From here you need to pick up your crucible (make sure not to spill!) and pour your bubbling metal concoction into one of the two ingot molds in your smithing area. You will hear an audible ding when the mold is full.

The smithing book will contain what ingot sizes you need for each component.

Cooling Objects

The objects you forge will be too hot to use with your hands; you can cool them down using the cooling pond in the smithing area.

Hammering Ingots

Once you’ve setup your weapon component selection from the smithing book and have the required ingots you can now forge them into their final shape. Place an ingot into the forge while it’s hot and once it’s glowing, bring it to the anvil and hammer away.

Hammer until it stops sparking, cool with the cooling pond and you’ve created your weapon component.

How to Start the Forge

To start the forge you need to add airflow with the bellows by spinning the crank beside it. If the embers do not glow red then you’re out of coal and need to place more inside the forge. Coal can be purchased from the merchant or earned in battle. More coal will make the forge hotter, but anything more than 5 pieces of coal wont add any additional effect.

Holding the Crucible

The crucible requires both hands to operate. To rotate the crucible and pour its contents you must rotate the hand farthest from the crucible base.


All the basic tools you’ll need to start crafting are located on the main table to the right of the forge.

Tongs: If an object is too hot to handle with your hands you can use the tongs to move them around.

Hammer: The hammer is used to form your weapon components out of ingots.

Molds: Ingot molds are used to hold molten metal from the crucible and create ingots

Increasing level sword require better and better materials. There are three versions of each sword type. Only the lowest type of any given sword can be bought in the store. The Higher the level of blade material the better it will be able to cut enemy armor in the time chamber! This can vastly increase survivability.


The lathe can be used to machine various creations: including parts for weapon making and arrow shafts for fletching.

Youll need the correct lathe blade and lumber attached to the machine. Also you need to engage the tooling teeth by grabbing the lever and pulling it across. Once in place the block should spin correctly.

When your piece is ready, grab it and the ends will break off.


Required Components

To craft a bow you need two components: an elongated wooden block and some string.

Both of these can be purchased from the merchant.


Once both components are bought you can bring them over to the lathe area of your workshop and begin planing your bow shape out from the wood. Grab the axe tool on the table and begin shaving off the wood, making sure the side of the blade is perpendicular with the wood or it won’t shave anything off.

Once wood shavings stop appearing when you hit it you can move on to the next step. Grab the string you purchased and place its end onto the bow’s end–this will connect them. Now repeat this step with the other end of the string.

Once both ends of the string are attached your bow is ready for use!

Leveling Up

Post Battle Experience

After a battle you will be brought the the end game status area which displays how you did in battle and your rewards.

One of these rewards is your experience scroll. Grab it and take it with you to the leveling section of your workshop. You can then place it at the leveling board.

Level Certificate

Once you’ve accumulated enough experience to level up you will be greeted with a certificate that you must stamp and sign.

The stamp represents what stat you would like to boost for this level and the signature finalizes your selection.

Once signed it will be posted to your level board.


Buying and Selling

Buying: To buy an item, place the item you want to buy on the right side of the scale and place your money on the left side of the scale. Then pull the lever and the item has now been purchased. If you put too much money on the scale, the change will be found on the left side of the scale.

Selling: To sell an item, flip the switch located on the scale lever from buy to sell. Then place the item you wish to sell on the right side of the scale and pull the lever. The money you receive from the transaction will appear on the left side of the scale. Leaving the area will cause any stray coins to return to your coin pouch.

Self Service Counter

Here you will find a scale, a coin changer, a money scoop as well as a place to put down your bag and coin pouch.

Scale: The scale is where you will be doing your buying and selling (see Buying / Selling for further instructions)

Coin Changer: To use the coin changer, put the coins you wish to change in the top of the changer to load them into the tray, select the type of coin you wish to change to via one of the coloured switches, then pull the lever down. Up to 10 of your specified coins will be dispensed and the rest will stay in the tray. if you wish to get the coins you put in back, pull the lever on the side of the machine forward.

Money Scoop: In order to use this tool properly, you must grab the scoop by pressing the bottom AND top trigger. This will cause the scoop to vacuum up nearby coins with ease and keep them in the scoop. To release the coins, let go of the top trigger and they will fall out.

Shopping Area

Mining Upgrades

Displayed on the wall here are schematics for the washplant and the mine carts. These schematics correspond to what level your current mining equipment is at. Under that are books for each of the parts of the washplant as well as the mine cart. To upgrade a part, pick up the book of the part you want to upgrade and flip to the page of the level you wish to purchase. Bring the book over to the scale with the book still open to the correct page and purchase the upgrade. The upgrade will be applied as soon as the purchase is made and will show up the next time you enter the mining room.

Entering The Time Chamber

Entering Battle

The time chamber has a large number dial which is your means of selecting the level in which to start your battle. Every 10 levels you will receive a checkpoint that you can return to when your game is over. The maximum level you are able to return to is displayed on the handle of the crank. Turn the crank to select your desired starting point.

Battle System


You will need to bring a variety of equipment before you begin battle.

Sword: Having your sword equipped is crucial to your success in battle. You will be tested mainly through your skills with your sword. Apart from striking your targets normally, you are also able to throw your sword to hit further targets by releasing the trigger, and recalling it by pressing back down on the trigger. However, throwing your sword deprives you of your only means of melee combat so time your throws well.

Shield: Your shield is secondary to your sword. Use it to block incoming projectiles such as arrows. Your chosen shield will automatically equip upon drawing your sword and unequip upon re-sheathing your sword

Bow: Your bow is your go to for hitting targets in the distance with precision. To use the bow in battle, reach for your back and grab with the triggers to equip the bow, then pick up an arrow from your quiver, hold it up to your bow, draw back, and fire. With enough skill, you can also catch arrows that are flying at you instead of blocking them, and fire that instead of an arrow from your quiver.

Potions: When you’re in a pinch, you can use a potion to regain health or other other useful effects. Your potion belt is located on your right if you are right handed, and it is equipped on your left if you are left handed. To use a potion, grab it from your potion belt, bring it to your face, and tilt it up in a drinking motion.


Functionally, there are 3 main types of targets that you will encounter. All of these targets will be made of a different material that determine how much your weapon is damaged when striking it.

Dummies/Standing Targets: These are your basic targets that will be coming at you on the conveyor belt. They come in a variety of shapes, sizes and materials. Hitting these armored parts will cause your weapon to take more damage and possibly break, so avoid hitting the armored parts whenever possible. Shooting a target directly in the center with an arrow will yield you more rewards.

Flying Targets: These targets fly at you and generally come at you faster than the standing targets. Shooting one of these targets directly in the center with an arrow will yield you more rewards.

Projectiles: Projectiles can be cut, however you will mainly be blocking these with your shield. In the case of arrows (currently arrows are the only projectiles in the game), you may catch them instead of cutting or blocking and fire it back at another target.

Time Chamber Displays

While in the time chamber, there are a number of displays to keep your eye on:

Health Bar and Percentage: One of the most important things to keep track of is your health. You will see to your right, a board labeled “Health” that displays a percentage of your health. There is also a stack of totems to your right, that act as a health bar. As you take damage, the segments of the totem will turn from a green smile to a red frown.

Progress Bar and Level Display: At the far end of the chamber, above where the targets are coming from, you will see a pulley system moving left to right that represents your progress in the current level. You can also see what level you are currently on from the board hanging to your left that reads “Level”.

Weapon Queue: The weapon queue sign to your left, under the level sign, displays how many weapons you have left, what kind of weapon, and how much durability you have left on your weapon.


Your time in the Time Chamber will be rewarded with money, items, crafting components and more. Striking down dummies and clearing levels will yield rewards.

Battle End

When you end a battle you will receive your rewards from your session. Your statistics for that session will also be displayed.

  • Missing targets and projectiles will cause you to take health damage. Letting your health drop to zero will cause you to end battle.
  • Hitting dummies with your sword will cause it to take damage. The harder the material, the more damage it will take. Once a weapon takes enough damage, it will break. If all of your weapons break, you will end battle.
  • Certain levels have certain requirements (ie. bow only levels). If you do not meet the requirements of the level, you will be helpless to fight back.

Game Modes

Once in the Time Chamber, you will be thrown into one of 3 game modes, each with their own twist. It will be indicated to you which game mode you will be entering before the level begins via a drop-down with one of the three symbols below:

Normal Mode: This is your default game mode where you have access to all of your equipment (except for the bow) and are faced with all of your normal targets.

Bow Only Mode: Like the name implies, you will only have access to your bow in this mode. All other equipment (swords and shields) will temporarily be unavailable for the level. Entering a level with this mode without a bow will result in ending the battle.

Bare Handed Mode COMING SOON: In this mode, all of your equipment becomes unavailable and you must deal with targets with what is thrown at you. Unlike other game modes, low durability swords will be thrown at you. You must use these swords to deal with incoming targets instead of relying on your pre-made equipment.

This is the ending of Master Bladesmith Guide for Beginners – How to Start. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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