Kingdom Two Crowns Hermits Guide

Kingdom Two Crowns game guide focuses on Hermits Guide. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

Hermits Guide

Other Kingdom Two Crowns Guides:

A hermit will spawn from their respective hermit shack, and can be carried with you for 1 coin. While carrying a hermit, they will enable you to upgrade a specific type and level of building into a new building with a totally different purpose. After buying a hermit’s upgrade, traveling past your outermost walls at night, carrying them for a full day, or switching mounts, you will drop the hermit and need to pay another coin to pick them up again.

You can also force a hermit off of your mount by rapidly switching between walking left and right. Each of the hermits can be brought with you through a teleporter if they are on your mount, and all currently alive hermits will be brought with you automatically on the boat when you leave an island.

All of the hermits will try to stay behind your walls like other NPCs, but unlike other NPCs, they are unable to run. As of v1.0.1, hermits no longer wander outside of your walls during the night time, so it is now much safer to leave hermits alone once they are safe inside your walls. When attacked, they will be picked up and carried away by greed like a tool or coin. Once kidnapped, that hermit will be unobtainable until you either destroy the cliff portal on the island where the hermit was kidnapped and escape safely, or repurchase the hermit after getting a game over.

Hermit of Tide

Island: 1
Cost: 3 Gems
Spawnpoint:

The hermit of tide can upgrade tier 4+ towers into mighty ballistas, which are giant, powerful crossbow towers that are manned by builders.

Hermit of Stable

Island: 2
Cost: 1 Gems
Spawnpoint:

The hermit of stable can upgrade tier 2 farms into stables, which will automatically store 2 unlocked mounts for easy access.

Hermit of Baking

Island: 3
Cost: 4 Gems
Spawnpoint: Shack with nearby oven & bread on tables

The hermit of baking can upgrade tier 4+ towers into bakeries, which give the monarch the ability to purchase bread, which summons vagrants from faraway vagrant camps to walk to your bakery, making hiring peasants easier.

Hermit of Valor

Island: 4
Cost: 2 Gems
Spawnpoint:

The hermit of valor can upgrade tier 4+ towers into armories, which provide an extra slot for purchasing a shield, thus allowing an extra knight to be hired in that direction.

Hermit of Horns
Island: 5
Cost: ? Gems
Spawnpoint: Shack with giant horn

The hermit of horns can upgrade tier 4+ walls into rally walls, which can be paid 1 coin to rally all troops and knights to defend that side of the map temporarily. Knights normally assigned to defend the other side of the map can also be sent out to attack in the rallied direction during this time.

Hermit Buildings

Hermit buildings can be built with the assistance of specific hermits, and typically serve totally different purposes than what they are upgraded from. Note that hermit buildings which can be upgraded from different building tiers will increase in price depending on the tier it was upgraded from. For example, using the hermit of baking to purchase a bakery costs 15 coins if the tower is tier 4, but costs 18 coins if the tower is tier 5 or 6.

The Stable
Hermit: Hermit of Stable
Upgraded from: Tier 2 Farms
Cost: 8 Coins
Usage: Mount Storage

Stables can hold up to 2 mounts, providing monarchs with an easy-access way to switch mounts. Once constructed, a stable will check if the current island has any valid mounts. In order for a mount to be valid, it must have been unlocked with gems and ridden at least once during the current reign. If any valid mounts are present on the island, then the mounts will walk over to the stable to be stored there.

If there are not enough valid mounts to fill both spots, the stable will spawn a default horse to fill a spot, but only if the player is not riding a default horse. After this, if there are still available spots with no more valid mounts to fill them, the stable will pick two random valid mounts from other islands to spawn instead. This allows a monarch to theoretically store one of every type of mount on every island, but it would require them to build quite a lot of stables. Stables will never spawn a mount if it already exists on that island, including the default horse.

Rally Walls

  • Hermit: Hermit of Horns
  • Upgraded from: Tier 4+ Walls
  • Cost: 12 or 16 Coins
  • Usage: Rallying Troops

The hermit of horns can upgrade tier 4+ walls into rally walls, which can be paid 1 coin to rally all archers, squires, and knights to defend that side of the map temporarily. Squires and knights normally assigned to defend the other side of the map can also be sent out to attack in the rallied direction during this time.

The Ballista

  • Hermit: Hermit of Tide
  • Upgraded from: Tier 4+ Towers
  • Cost: 15 or 18 Coins
  • Usage: Crowd Control & Heavy Damage

The Ballista Hermit appears as a crouched person with a funny, feathered cap and brown robes. They enable the Monarch to upgrade triplet towers into ballista towers for six coins in New Lands and fifteen coins in Two Crowns, which have greatly improved range — around a full screen. The ballista is manned by a builder who will stay in the tower permanently. Ballista shots can take out swathes of greedlings and deal massive damage to floaters and breeders.

This tower is only able to defend attacks from the forwards direction and cannot shoot backwards. The builder operating is also still vulnerable to floaters.

The Armory

  • Hermit: Hermit of Valor
  • Upgraded from: Tier 4+ Towers
  • Cost: 15 or 18 Coins
  • Usage: Extra Squires

An armory simply provides an additional spot at which to purchase a shield, giving the monarch the ability to hire one extra squire for that side of the map. These squires function identically to those that would be purchased from the castle, and since upgrading the squires to knights and building more armories are always an option, this building provides a convenient way to rack up an insanely powerful army.

The Bakery

  • Hermit: Hermit of Baking
  • Upgraded from: Tier 4+ Towers
  • Cost: 15 or 18 Coins
  • Usage: Easier Vagrant Hiring

The Bakery Hermit appears as an old person with a chef’s toque and an apron. They allows towers to be upgraded into bakeries for six coins in New Lands and fifteen coins in Two Crowns.

At a bakery, the Monarch can purchase loaves of bread for one coin in New Lands and four coins in Two Crowns with the bakery holding up to seven loaves of bread. This attracts vagrants from their camps to come and eat freshly baked bread. This is a fast way of recruiting villagers, as the vagrants start coming right after they appear from their camps. However, eating bread does not convert a vagrant to a villager. Instead, the vagrant will keep eating bread until there are no more loaves or until they are hired. In order to save coins, hiring should be done before the running vagrants reach the bakery. In order to save time, the best moment to hire a vagrant running towards the bakery is when they are very close to bakery, as running vagrants stop running once they become villager. This shortens the time they take to reach the town center if there are no tools lying on the ground.

The Bakery Hermit is perfect for bringing to Skull Island (New Lands) or later on new islands since the vagrant camps there are usually beyond the portals and attracting vagrants with bread is much safer than venturing far away and waiting for vulnerable villagers to walk over. It is also safer as the vagrants are not attacked by Greed that are venturing the map, whereas a claimed villager will be attacked if they are not protected.

This is the ending of Kingdom Two Crowns Hermits Guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

Similar Posts:


Leave a Reply

Your email address will not be published. Required fields are marked *