Greed are the main enemy of the game. They are grumpy little thieves that, for some reason, are still bent on noodling your stuff away. They will steal any coins and tools they can find, and then run back to the closest portal for safety. Every night, multiple greed spawn from the closest portal to your kingdom on each side. If they reach a wall, they will attack it until the wall gives way. If they come across a subject, they will attack them, causing your subject to drop their tool and then, if hit again, lose their coin, turning back into a vagrant. Greed will also attack you, knocking 1 coin out of your bag at a time. If you are hit when you have no coins, they will knock a gem out of your bag. If you have no coins or gems, your crown will be knocked off, and you will have an opportunity to recover it before the greed can steal it. It only takes one hit with an arrow to kill a greed, and they will drop any carried items or coins upon death. Early-game strategies usually include dropping coins for the small number of greed that spawn on the first few nights, giving you and your workers the ability to act with safety during the night. This tactic is widely known as “bribing”.
Armored greed are are distinguished by the masks they wear, and are just like any other greed that attacks walls and steals items, and thus can also be bribed. When armored greed get hit with enough arrows, their mask is destroyed, leaving them as vulnerable as any regular greed. Wood masks take 1 arrow to knock off, and stone masks take 2. (unconfirmed)
Floaters are the only flying enemies in the game, and thus can completely ignore walls. When they swoop down, they will target up to 2 random subjects, knocking the tools out of their hands. Then, they will grab the subjects and literally attempt to steal them. Archers in towers are typically targeted first, and are thus the most vulnerable. Floaters have a good amount of health, to the point that they can survive a catapult or mighty ballista shot, though it will take out the majority of their health, and so long as it is killed before it flies all the way back to a portal, it will drop your stolen subjects and shrivel up into a ball of flesh.
Breeders are the strongest enemy in the game, taking multiple catapult or mighty ballista shots to kill. They are called “breeders” because every few seconds, they stop and spit out 4 greed to aid them with their assault. Breeders are slow and hard hitting, making you drop tons of coins with each hit. Attempting to run past them will cause your mount to rear back, leaving you vulnerable to being hit before you can run past. They can throw your catapult’s rocks back at you, which can deal heavy damage to a wall, knock a ton of coins out of your bag, and incapacitate any subjects it hits. Thrown boulders can also incapacitate archers in towers, even in towers that protect their archers from floaters (unconfirmed). When your subjects are incapacitated, they drop their tools on the ground and just lie there, being useless for a while. Breeders will also punch your walls when they get close to them, and can take down most low tier walls in a matter of seconds. Sometimes they spawn with a crownstealer riding them for double the trouble! The worst part about breeders is that they cannot be bribed, and will never head back to their portal. They want your crown, and they are willing to die trying to get it.
Crownstealers appear late game, and are the bane of any monarch’s existence. They usually spawn riding on the backs of breeders, jumping off only if the breeder dies or reaches a wall, or if a nearby crown-wearer is out in the open. When on the ground, they ignore all subjects and go straight for the monarch, running on all fours at unmatched speeds and even jumping over any walls just to reach you. They are incredibly fast, to the point where they cannot be outrun, and if they successfully reach you, they will always knock your crown off immediately, regardless of whether or not you have coins or gems. Due to their extreme speed, the crownstealer is then guaranteed to reach the crown before you can recover it. They don’t have much health, so your best bet is to stay behind your walls, and get your troops to kill them before they can reach you and nag your crown.