Kingdom Two Crowns Buildings Guide

Buildings Guide

These sections of the guide will list all the various types of buildings you can make for your kingdom. Once you pay for a building, 1-2 random workers will be assigned to go build it, no matter the time or place, so be careful with your building requests late in the day or at night.

Kingdom

Your kingdom is your main base of operations, and is the only place where you can buy tools for your subjects. When you purchase an upgrade for your kingdom, It upgrades automatically, meaning you don’t need workers to upgrade it. Unlike other buildings, you cannot rapidly buy multiple upgrades for your kingdom; after purchasing each upgrade, you must wait about half a day before you will be able to purchase the next.

Tier 0: Campsite
There is one of these in the center of each island. There are always two vagrants that spawn near it, and it always has two tier 0 walls and two tier 0 towers on both sides of it.

Tier 1: Campfire
Cost: 3 Coins
Age: Wood
This upgrade lights the fire, and spawns a shop on either side of the fire. To the right of the fire is the bow shop, where you can buy up to 4 bows at a time for 2 coins each. To the left of the fire is the hammer shop, where you can buy up to 4 hammers at a time for 3 coins each.

Tier 2: Camp
Cost: 6 Coins
Age: Wood
This upgrade erects a few tents around the fire.

Tier 3: Village
Cost: 9 Coins
Age: Wood
This upgrade puts up wooden barriers surrounding your kingdom, giving you free tier 1 walls on both sides if you hadn’t already bought them.

Tier 4: Town
Cost: 12 Coins
Age: Wood
This upgrade will construct a big, church-like building in the center of your kingdom and spawn the banker.

Tier 5: Fort
Cost: 15 Coins
Age: Stone
This upgrade puts up stone walls surrounding your kingdom, giving you free tier 3 walls and tier 2 towers on both sides if you hadn’t already bought them.

Tier 6: Castle
Cost: 18 Coins
Age: Stone
This upgrade constructs a castle in the middle of your kingdom, letting you buy a maximum of 4 shields for 4 coins each.

Tier 7: Iron Castle
Cost: 20 Coins
Age: Iron
This upgrade fortifies your castle with iron, giving you free iron walls on both sides of your kingdom if you hadn’t already bought them.

Walls

Walls will halt the spread of grass and delay the progression of all enemies except floaters. They are built to keep the greed at bay while your archers and other defenses kill them off. The higher tier the wall is, the more hits it can take from enemies before it falls. Archers and other units will defend your two outermost walls at night. During the day, damaged walls will automatically be repaired by workers who have no assigned duty.

Tier 0: Dirt Pile
These are naturally generated in random locations on the island, and are the base for where you can build your walls.

Tier 1: Barricade
Cost: 1 Coin
Age: Wood
This wall will barely hold back the Greed before it gets destroyed.

Tier 2: Wood Wall
Cost: 3 Coins
Age: Wood
This wall will provide a significant defense against the greed, but will easily be destroyed late-game or during a blood moon. When destroyed, it can be rebuilt for 2 coins.

Tier 3: Stone Wall
Cost: 5 Coins
Age: Stone
This wall can provide a great defense against the greed, and will take many hits before falling. When destroyed, it can be rebuilt for 3 coins.

Tier 4: Castle Wall
Cost: 8 Coins
Age: Stone
This wall can provide an extremely solid defense against all enemies (except for Floaters), because it takes tons of damage before it falls. When destroyed, it can be rebuilt for 5 coins.

Tier 5: Iron Wall
Cost: 12 Coins
Age: Iron
This wall is your best defense against the greed, as it has a ludicrous amount of health. When destroyed, it can be rebuilt for 6 coins.

Towers

Towers cannot be destroyed by greed, and will not stop grass from spreading. They are built to give your archers a height advantage over the greed. Once a tower is built, the archers assigned to it will be chosen randomly.

Tier 0: Rock Pile
These are naturally generated in random locations on the island, and are the base for where you can build your Towers.

Tier 1: Raised Platform
Cost: 3 Coins
Age: Wood
This tower can hold one archer, but it barely gives them any height off the ground, so they can still get hit by greed occasionally, which will knock them off of the tower. Being in this tower will help the archer get direct shots on enemies, unless there is a wall (of any tier) in their way.

Tier 2: Watchtower
Cost: 6 Coins
Age: Wood
This tower can hold one archer, and puts them high enough above the ground that they can only be attacked by floaters. Being in this tower will help the archer get direct shots on enemies, unless there is a tier 4+ wall in their way.

Tier 3: Defense Tower
Cost: 9 Coins
Age: Stone
This tower can hold two archers, and it gives both of them the same benefits as a tier 2 tower.

Tier 4: Castle Tower
Cost: 12 Coins
Age: Stone
This tower can hold three archers at a time. The two archers on the lower part of the tower get the same benefits as a tier 2 tower, meaning they will get direct shots on enemies unless there is a tier 4+ wall in their way. The one archer at the top will always get direct shots on enemies, even if there is a wall of any tier in their way.

Tier 5: Fortified Tower
Cost: 15 Coins
Age: Iron
This tower operates identically to a tier 4 tower, except it also protects any archers inside it from floaters.

Tier 6: Iron Tower
Cost: 18 Coins
Age: Iron
This tower can hold 4 archers, and places them all at the height of the top archer on a tier 4 or 5 tower, giving them all the same benefits. It also protects its archers from floaters, making it a perfect, self-contained unit that can be built beyond your farthest walls without risking the loss of its archers.

Farms

Farms cannot be destroyed by greed, but will halt the spread of grass. They are built to give farmers a place to work. The amount of farmers that can occupy each farm depends on whether or not there is enough space around the farm for each farmer to create his crop field, with a maximum of 4 farmers per farm. Once a farm is built, the farmers assigned to it will be chosen randomly.

Tier 0: Stream
These are naturally generated in random locations on the island, and are the base for where you can build your farms.

Tier 1: Day Farm
Cost: 3 coins
Age: Wood
Any farmers working at this farm will retreat to your kingdom every evening, and will walk back out to the farm every morning.

Tier 2: Farmhouse
Cost: 8 coins
Age: Wood
Any farmers working at this farm will stand idly by the farm when night falls, so make sure only to upgrade to this farm if it is well protected. Due to the farmers staying at the farm during the night, they don’t need to walk back out every morning, leaving them more time to grow crops. This, of course, gets you more coins, faster!

Teleporters

Teleporters cannot be destroyed by greed, and will not halt the spread of grass. They are built to provide you with a faster way to traverse across the island.

Tier 0: Portal Remnants
These will spawn where you destroy portals, and are the base for where you can build your teleporters. Be careful, as this usually means you will need to send your workers deep into the forest to construct this.

Tier 1: Teleporter Gate(s)
Cost: 8 coins
Age: Stone
Once the teleporter has been built by your workers, you will be able to use it for 2 coins, which will give 15 seconds to look around and select a location on the island, and then teleport there using [S] or [Down Arrow]. Teleporting to an open field without any buildings nearby will spawn additional portal remnants at your feet, but they will disappear after 30 seconds. If you pay the 8 coins to construct the new teleporter gate, the two teleporter gates will become permanently connected, allowing you to teleport between them at your leisure for the cost of 2 coins per use.

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