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In the Killing Floor 2 game, Efficient and precise movement generally boils down to pure mechanical skill. In this guide, some tricks and tactics that anyone can utilize to improve their movement will be shown you.
In this guide, we show you the Recoil Force Boosting movement.
Recoil Force Boosting Tactical Movement
In KF2, most weapons have some degree of Recoil, however, some actually apply Recoil Force to the player as well.
Recoil Force is a vector applied to players as a result of firing a weapon. Vectors “push” players by adding directional velocity to them. In the case of Recoil Force, this is always straight backwards, opposite of the direction of firing.
There are several weapons in KF2 that apply a Recoil Force vector to you when you fire them. The two we are the most interested in are the:
- Double-barreled Boomstick
As you might imagine, it is possible to use the force vector applied by these weapons to your advantage, by speeding you up or slowing you down. This is known as a Recoil Force Boost, and it is the single most awesome trick you can add to your arsenal.
Recoil Force Boosting has an enormity of applications, including:
- Clearing gaps that you cannot normally jump across
- Climbing onto ledges you cannot normally jump up onto
- Moving faster around the map
- Reducing fall damage
- Evading attacks
- Evading fast Zeds (eg. Fleshpounds, Scrakes, and Bosses)
- Goomba Stomping / Crowdsurfing
How it works
For the purpose of this guide, I will be focusing on using the Double-barreled Boomstick, as it is cheaper, reloads faster, and weighs less, which allows more perks to make room in their loadouts to carry it.
Just keep in mind that everything I will explain from here on out can be done with the Doomstick as well.
With that said…
you do not have to be playing Support to make use of Recoil Force Boosting.
Any perk can do this as long as they are carrying either a Double-barreled Boomstick or Doomstick.
To perform a Recoil Boost with the Double-barreled Boomstick or Doomstick, simply aim downward, jump, and press the alternate attack button (in that exact order).
You don’t have to aim completely straight down. Aiming at shallow angles (relative to the “straight forward” direction) will send you farther laterally, while steeper angles will send you farther vertically. The diagram below illustrates this:
Figure 1 – Recoil Boost Angles
The red dotted arrow is the Direction of Recoil, or the direction of the recoil vector applied to you as a result of firing. Notice how it is always directly opposite of the Direction of Aim. This is pretty intuitive.
Also, you won’t always be sent in the direction of the recoil, specifically in the case where the recoil is in the opposite direction of your movement and you are moving fast. In this case, your forward momentum will not be completely cancelled out by the Recoil Force vector, and you will simply be slowed down instead.
This happens because vectors only ADD directional velocity, NOT set directional velocity.
This property actually ends up being pretty useful, as you will see later on.
The following must be true for a DB-Boomstick (or Doomstick) Recoil Force Boost to work:
- You must be airborne
- You must have at least two shells loaded
If you aren’t airborne, it simply will not work. This is why you must jump before pressing the alternate attack button. The ideal situation is to press the alternate attack button as early as you possibly can. This is so that you can apply the Recoil Force while you still have most of your upward momentum. The longer you wait to fire, the shorter of a distance you will travel, since you begin to slow down near the peak of your jump. If you understood my earlier explanation of vectors, this should make sense.
This is kind of tricky to get the hang of at first, but with practice, you will get better over time.
You must also make sure your weapon has at least two shells loaded before you attempt this, or it won’t work. In the case of the DB-Boomstick, this constitutes a full magazine.
Now for the applications.
Traversing Inaccessible Terrain
As I mentioned earlier, you can Recoil Force Boost to traverse gaps and reach ledges that you normally would not have access to. This allows you to take shortcuts, escape from Zeds, and increase your overall mobility.
There are many more spots in the game where you can do this, aside from the ones shown in the video. Get creative!
You can also use Recoil Boosting as an aid to Looping.
Evasion / Increasing Mobility
Boosting with the Double-barrel Boomstick can be used as a mobility-increasing and evasive tool as well. This is primarily useful for the following situations:
- Getting to the trader quickly
- Catching up to your team while Kiting
- Escaping the killzone/radius of Zed/Boss attacks
- Getting away from fast Zeds and Bosses
Note that in the clip, I am using Tactical Reload to increase my reload speed.
Using Reload Cancelling, you can move even faster.
Reducing Fall Damage
As I explained earlier, Recoil Force can also be used to slow yourself down. This is done by aiming in the direction you are moving, so that the Recoil Force pushes against your forward momentum, thereby cancelling a portion of it. You can use this to reduce, and in some cases completely negate, fall damage.
Notice how in the last part of the clip, I reduced my fall damage taken from 24 to 1! Quite an improvement!
This works because fall damage is based solely on your falling speed. By decreasing your downward velocity, you can sometimes slow yourself down out of the fall damage speed range, preventing damage altogether.
Goomba Stomping / Crowdsurfing
Recoil Force Boosting can be used as an aid in Goomba Stomping / Crowdsurfing.
Recoil Boosting allows you to launch yourself into the air and onto a Zed’s head, even when there are no platforms or objects around, making it usable just about anywhere.
Repeatedly boosting onto the enemy’s head allows you to completely shut down even the most powerful Zeds (and Bosses).
The disadvantage you need to know is that Recoil Force Boosting is very limited, since you can only perform it with specific weapons. Because of this, it can be hard to fit these weapons into your loadout. It is for this reason that I recommend the Double-barreled Boomstick over the Doomstick, since the latter weighs a whopping 10 kg.
This is the ending of Killing Floor 2 – Recoil Force Boosting Tactical Movement guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.