Killing Floor 2 – Backwarding Tactical Movement

Welcome, visitors. In this guide, We try to show the Backwarding Tactical Movement in Killing Floor 2. While writing this guide, We pick up many pieces of information from several sites for you. We hope that this guide will help you.

In the Killing Floor 2 game, Efficient and precise movement generally boils down to pure mechanical skill. In this guide, some tricks and tactics that anyone can utilize to improve their movement will be shown you.

In this guide, we show you the Backwarding movement.

Tactical Movement 1: Backwarding

Backwarding refers to the navigation of a map’s layout / terrain whilst backpedaling (holding the S key). At the core, moving backward is a pretty basic movement skill, but it is also extremely important as it serves as the basis for Kiting. It can be used just about anywhere to great effect really.

It might seem odd to see an entire section devoted to something as elementary as “walking/running backward”, but I deem it important enough of a concept to include in the guide. I’ve seen many many games end because players neglect to deal with threats approaching them from behind.

By being proficient at backwarding, you can multi-task. For example, you can:

  • Deal with threats behind you
  • Block, Parry, or Melee Bash Zeds chasing after you (e.g. Fleshpounds, Scrakes, Bosses)
  • Heal teammates who are behind you

Essentially, it improves your situational awareness, or your ability to comprehend what’s going on around you.

In KF2, good situational awareness is THE most important aspect of solid gameplay, bar none. It is MUCH more important than a good aim.

This becomes a lot more important on higher difficulties, where you have less breathing room due to the increase in Zed count, movement speed, and aggression. Often times the primary objective becomes keeping the surroundings clear, rather than focusing on specific Zeds, so that you and your squad don’t become overwhelmed or trapped. This is especially true while Kiting.

In order to do this successfully though, you need to be good at surveying all of your surroundings, not just what’s in front of you.

In general, it’s good to know how to move through the map without actually seeing where you’re going, whether or not you’re actually in danger. Through Backwarding, you can essentially “take your hand off the wheel”, and leave navigation to muscle/cognitive memory while you focus on more pressing matters.


I recommend practising Backwarding during the Trader time.
After the wave ends, see if you can navigate to the Trader backwards, or try taking laps through a few rooms and see if you can move through them.

The idea is to do this while getting caught on any objects and running into walls as little as possible. The less the better.

It can be hard to get used to this at first, but it should come a little more naturally with practice. Still, you don’t have to be 100% perfect at this (that’d be ideal of course). Even I make a few mistakes in the example video here and there.

An efficient movement like this can help you avoid taking damage while simultaneously keeping your surroundings clean.

Certain weapons and perk skills can aid you in situations like those shown in the example video. Some examples of these are:

  • The Freezethrower
  • The SWAT’s Level 20 skill, Cripple
  • The Gunslinger’s Level 20 skill, Skullcracker

These apply Snare (an Affliction) to Zeds, which reduces their movement speed. The Freezethrower also Freezes enemies in their tracks.


The most obvious drawback to Backwarding is that you can’t see what’s ahead of you (or in this case behind you).

However, this shouldn’t really be a problem as long as you aren’t turned around for too long.
Only turn around to deal with immediate threats (for example an enraged Fleshpound) and to heal
or cover teammates.

Even in your diligence, you will still sometimes get blindsided by the occasional “around-the-corner” spawn when you turn around to deal with threats behind you. Unfortunately, this really just comes down to bad luck.

The main idea here is to improve your situational awareness, and hopefully help you get better at being aware of not only what’s in front of you, but also behind and to the side. This includes teammates AND Zeds. Proficiency with basic movement skills is paramount to your success in any FPS, especially Killing Floor 2.

This is the ending of Killing Floor 2 – Backwarding Tactical Movement guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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Written by Tamari

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