Welcome, guideoui.com visitors. Insurgency: Sandstorm game guide focuses on Frenzy Mode Guide. The guide is about all basics guide and beginners guide. All you need to know is in the guide. Enemies, weapons, tools and gameplay guide is included. The guide will give you some tips, tricks, and strategical advice on Frenzy Mode. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Frenzy Mode Basics Guide
Enemies spawn in one of five classes: frenzied, jumper, suicide bomber, flamer, and bruiser.
1. 1. Frenzied
These are your common enemies. Equipped with a knife, they will chase you and try to kill you. They’ll occasionally sidestep (crab style) to make you waste bullets, but they are pretty straightforward otherwise.
The Jumper enemy is distinguished by the trail of embers and its ability to teleport. If one in targeting you, you will hear a satisfying *whoosh* noise whenever the jumper teleports. I’m not sure if this enemy has any limits to where it can teleport and should be considered a counter to camping. (I’ve witnessed a jumper teleport on top of a car to kill the player who was prone on it.) Keep an eye out; this enemy can cause (even more) team kills by teleport right into a clump of teammates (sometimes).
Wearing only light armor, the Jumper is somehow able to keep its white jumpsuit pristine despite running through all of the dirt, dust, and blood.
1.3. Suicide Bomber
Just like in coop, the suicide bomber will run towards your team. Drop ’em before they are able to detonate their IED, signaled by the beeping noise. Nothing notable has changed from Checkpoint.
Running ablaze in a yellow jumpsuit, the flamer enemy will drop a Molotov cocktail once upon death. Expect to die if you are standing within a few meters of a flamer’s on death. This makes outrunning a flamer impractical, unless a Flamer fixates on a different teammate. Flamers are very easy to anticipate due to the gawd-awful yelling they make.
Bruisers are distinguished by their stylish floral shirts, heavy armor, and uncomfortable deep grunting noises. It is common to dispose of more than one magazine to kill a single bruiser
2. Their Tools
2.1. Knife – Melee
Taking the form of melee damage, this is main source of most enemies’ damage. Expect them to swing at you once they are in melee range.
Just as you would see in Checkpoint, there is a class of enemy that comes equipped with IEDs and act as suicide bombers. If the carrier is not killed before the chirp of beeping finishes, expect a wall-penetrating explosion (as is implemented with IEDs and C4).
Upon their death, the Flamer enemy will drop a Molotov cocktail at their feet. If you are standing adjacent to a flamer enemy as it dies, you will probably die too.
Molotov cocktails act as one of two tools AI will use to counter players that camp in hard to reach places
If you try to outsmart the AI by camping out of melee range, expect an expertly placed molotov at your feet. According to Update 6/19/19, you should not expect a wild Molotov if you’re out of melee range but still in an enemy-accessible space.
3. Your Tools
Same rules as the Checkpoint game mode. Come prepared. Support your Machine Gunner. Call in fire support.
3.2. Body Armor
Body armor affects how knife hits you can take before dying. Let me know if these stats need to be changed.
- No Armor: 1-2 hit
- Light Armor: 1-2 hits
- Heavy Armor: 2-3 hits
3.3. Gas Mask
The AI will call in fire support during a counterattack, just like Checkpoint. While you can usually duck away from toxic gas indoors, your gas mask will be life saving if you find yourself outside.
3.4. The Scoreboard
Your scoreboard gives you a snapshot of the classes of the last 15 enemies that spawned. It won’t give away positions, but you’ll know who is coming.
This is the ending of Insurgency: Sandstorm Frenzy Mode Guide – Basics and Gameplay guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.