Hide Or Die game guide focuses on hunters Guide. These hunters are the scientist, fisherman, and stitches. The guide includes hunters’ abilities, weapons, and their perks. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Hunters Guide
THE SCIENTIST
The Scientist is one of the first hunters revealed for Hide or Die, listed as one of the three initial hunters on the game’s Kickstarter page back in 2018.
Besides his electrified bat as his melee attack, the Scientist can regularly activate his portable radar, showing the rough location of nearby survivors. His special ability is a holodome, which expands to cover a small area and prevents passage by survivors.
Ability(s): Radar and Dome
Radar: The Radar will show little blips that are nearby players on the radar screen.
Dome: The dome will trap survivors inside of a blue dome. Only the hunter can leave the dome.
Weapon: Electrical Bat
Perks:
- Big Game
Holodomes are 20%/40%/60% larger.
- Pocket Ping
Radar pings automatically. Reduce radar ping cooldown by 0/10%/20%.
- Carrying Bag
Scientist can carry 2/3/4 holodomes, but they no longer replenish.
Level 2: Deploy time is twice as fast.
- Advanced Chip
Decreases time between radar pulses to 9/8/7 seconds.
- Tracking Code
Radar is accurate up to 20/15/10 meters.
- Zoned Target
Holodomes are 20%/40%/60% smaller.
- Lightning Strike
Holodome causes lightning strikes that deal 25/50/lethal damage. Level 2: Strikes occur 20% more often. Level 3: 40% more often.
- Closing Fate
Walls shrink to 85%/75%/65% of original size until deactivation.
- Consumed
Corruption lasts 10%/30%/60% longer. Level 2: Time in forced Dark Sight reduced by 2 seconds. Level 3: Drop 25% less darkness when damaged.
THE FISHERMAN
The Fisherman is one of the first hunters revealed for Hide or Die, listed as one of the three initial hunters on the game’s Kickstarter page. The Fisherman is unlocked at survivor level 5.
The Fisherman wields a harpoon gun, and can place sonar emitters to help detect nearby survivors.
Ability(s): Harpoon Gun and Sonar
Harpoon Gun: A Gun that will shoot a harpoon. Can be explosive or electrical if the hunter is at the specified level
Sonar: Will make the nearby land turn green and a survivor near will be highlighted in green for a couple of seconds
Weapon: Non Throwable Spear
Perks
- Ping+
Survivors pinged by sonar will be visible for 2/3/5 seconds.
- Battery Pack
Sonar recharges 10%/25%/50% faster. Sonar will ping once every 3 seconds/2 seconds/continuously until destroyed.
- Poison Tips
Apply 1/2/3 poison damage per second for 10 seconds.
- CO2 Tank
The harpoon can shoot 10%/25%/50% faster.
- Tracking
Harpoon ADS charge time is 10%/25%/50% faster and hit players will highlight for 0/1/2 seconds.
- Shielding
Sonar health increased 50%/doubled/cannot be destroyed.
Fisherman health increased by 10%/15%/20%.
- Explosive Bolts
The harpoon’s bolts now explode on impact dealing
10/20/30 extra damage, and deals damage up to 2/3/4 meters away.
- Sonar Awareness
Increase sonar radius to 45/60/80 meters.
- Consumed
Corruption lasts 10%/30%/60% longer. Level 2: Time in forced Dark Sight reduced by two seconds. Level 3: Drop 25% less darkness when damaged.
STICHES
Stitches is one of the first hunters revealed for Hide or Die, listed as one of the three initial hunters on the game’s Kickstarter page. He was originally listed as the Child. Stitches is unlocked at survivor level 10.
Being smaller than regular players, Stitches can leap in unusual spots, preferring the elements of speed and surprise to catch players off guard. He can place Jack-in-the-boxes around the map, alerting him when a survivor comes close to one, and has True Sight, letting him see nearby survivors through walls.
Ability(s): Jackboxes and True Sight (Perk)
Jackboxes: Boxes that can be thrown onto the ground and when a survivor gets near it, Stitches gets a notification
True Sight (Perk) : Highlight Nearby Survivors for 2 seconds (This ability is a perk and can be upgraded)
Weapon: Scissors
Perks
- Toy Box
Place a maximum of 3/4/5 jackboxes.
- Bouncy Ball
Add forward velocity to Stitches’ jump. Level 2: Doubled forward velocity. Level 3: Allow jumping off of a wall mid-air.
- Health Boost
Stitches has 10%/15%/25% more health.
- Springboard
Stitches can jump 10%/15%/25% higher. Level 3: Stitches can double jump.
- Surprise
Survivors detected by a jackbox will be visible for 2/3/5 seconds, and increases trigger radius by 10%/25%/50%.
- Dash
Stitches can dash forward 5/7.5 meters. Level 3: Stitches can double dash.
- True Sight
Increase True Sight range to 40/50/60 metres and reduce cooldown to 15/13/10 seconds.
True Sight 20/20
Highlight survivors for 2/2/3 seconds. Level 2: Increase True Sight field of view to 100 degrees. Level 3: Double True Sight field of view to 180 degrees.
- Consumed
Corruption lasts 10%/30%/60% longer. Level 2: Time in forced Dark Sight reduced by two seconds. Level 3: Drop 25% less darkness when damaged.
This is the ending of Hide Or Die Hunters Guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.