Hades’ Star How to Trade Successfully


Welcome, guideoui.com visitors. In this guide, We try to explain What is diplomacy and how to make use of the diplomacy station in the Hades’ Star game. So we pick up many pieces of information from several sites for you. We hope that this guide will help you.

A fantastic strategy MMO space-based game with an even better community behind it. You can link your account between iOS, Android and Steam and play the same game on all of them. This is a nice trend with multi-platform online games more and more becoming a thing (Vendetta Online, Villagers & Heroes, Old-school Runescape, etc).

The game loop consists of running shipments between the planets in your system (a yellow star), jumping to red stars to retrieve artifacts with up to four players, battling it out in blue stars, which is a four-player battle royale type shootout and participating in larger scale corporation vs. corporation (the game’s guild system) white star battles.

How to Trade Successfully


The most common thing for players of the same level is doing each other shipments. You can pick up and deliver the shipments of your partner like you would do it with your own shipments. The bonuses of Shipment Computer and the value reduction of Offload are applied to the shipments of your partner while all the other bonuses **also** apply to your commission (<- not sure, this needs proof!)
The mechanics of Shipment Computer, Shipment Drone and Offload will work like in your system. I recognized that new players are often scared by the credit numbers popping up when they do the shipments so they think they would steal credits from their partner. Reason for the credit popups is simple: While your partner receives the full value of his shipments you will get a 12% commission bonus per shipment. No stealing at all! By doing each other shipments you both will receive a 12% boost on daily income. That’s nice. Level means nearly nothing in Hades Star but if you are worried about your earned experience and level I can tell you that you will still earn the full experience amount if another player does your shipments.
If you want to know how many shipments your partner does for you, open the detail menu of your Diplomacy Station (picture). It will give you an overview of what your partner has done in the last week/past.


Besides shipments, you can also access the hydrogen of your diplomacy partner. If you both agree on this it can be a nice boost to be able to do more Red Stars. Nice and active players will offer to farm their hydro when they are on vacation and won’t play for several days. Mining ships will follow other rules than in your home system while they are at your partner’s system: They cannot find a planet of yours to deliver so they will stay at a completely mined sector. Same applies to full capacity. So you have to return them manually to the station, deliver to one of your planets and them send them back again or you just use Hydro Upload to transfer hydro directly from your partner’s system to your virtual storage.

Clearing Sectors

Beside transport and mining ships you can also send an unlimited number of battleships. They won’t fire on anything besides Cerberus forces. You can clear Cerberus ships after your partner has discovered a new sector. This becomes especially useful for discovered Cerberus Stations as new players may not know how to deal with them.

Trading Artifacts

Last and maybe most important chapter for this guide. Sweet artifact trading. You may ask: Why should I buy artifacts if I can also obtain them by doing Red Stars?! Simple answer: Blueprints!

Many players are limited by the number of blueprints they have for a specific module. So they try to get higher level artifacts to get (more) blueprints for one specific module – the higher the level of an artifact the more blueprints it gives for a module (although this is limited). Best examples for this are Sanctuary (blueprints obtained with level 4 Tetrahedrons) and the Omega Rocket (an only module that can be obtained by researching level 10 Tetrahedrons). Many players will aim to get at least one blueprint for this module early so they can start research and make use of it. But many will also aim for maximizing blueprints for other modules so they are willing to pay a price for the artifacts. The price often consists of many lower level artifacts, doing shipments for the seller or offer the systems hydrogen. Sellers of artifacts mostly aim at better daily income and additional hydrogen. They will also profit from salvaging lower level artifacts, not needing to do their shipments because the partner does them or accessing more hydrogen so they can run more Red Stars. It’s usually a win-win for both parties.

So, how does one trade artifacts? There are two ways:

  • A private Red Star There’s a way of sharing artifacts I found out on my own when starting with the game but most of the active player base know about it. If you send transport ships loaded with artifacts to a Red Star and drop them on a planet other players will be able to pick them up. That doesn’t apply to artifacts you retrieved in the same Red Star (e.g. you clear the planet, pick up an artifact, drop it). If your partner does the same you can pick up his artifacts. Since there is no need to trade in a specific Red Star level most players will use a private Red Star level 1 in a corporation to trade, as it also allows only 2 players to participate which excludes a third from stealing. Don’t use public Red Stars as it is not guaranteed that you will match and/or other players are friendly.
  • Diplomacy With transport ships in the system of your partner you can not only pick up shipments but also artifacts that your partner has stored on planets and/or Trade Stations. You cannot pick up or drop your artifacts at the Research Station and you won’t be able to drop your artifacts on the planets of your partner. With artifacts needing a specific capacity to be able to transport them you are limited to the transport capacity of your transports when trading. This is intended (if you ask me) so high-end players cannot boost very low-level players.
    A common but yet disturbing thing for many players is diplomatic relationship cancelling and re-establishing. As I wrote earlier the jump of your ships in the partner’s system to your system by cancelling the diplomatic relationship won’t cost any hydro. You can use this game mechanic to save hydrogen. Simply cancel the relationship after you both picked up artifacts and send another request immediately after. Repeat until you got all. Be aware that this can be abused by your partner after he has picked up artifacts. Trust is very important.

Now I think I covered all that’s possible and useful with Hades’ Star diplomacy system. As I mentioned earlier trust is a big factor and long-term relationships are often more beneficial for both sides than short trades.

Extra: How Trading Usually Works – Two Examples

Artifacts against Shipment Service

Once upon a time, I had an agreement with another player that was on a lower level than me (I miss you, Lord Helmchen!). It was the time right after I discovered that trading is possible via Red Stars and I was at Red Star level 4, a Red Star level that you can grind very good. So I constantly retrieved more artifacts than I needed but the upgrade to Red Star 5 was far away. What to do with all the artifacts? Salvage? Hell no. I gave some to my corporation mates but I also had an agreement with another friend I met in the game. He took (almost all) excess artifacts and in return, he did all my shipments. This was a very good deal for both as he received the 12% shipment bonus and got level 4 arts which he couldn’t get on his own at this time. I was very busy at the time and didn’t manage to log in daily but I still could be sure that my shipments were done. Besides that, I saved a lot of hydrogen by not doing my shipments. We had a very good relationship until our corp started to fell apart, we changed to different corporations for various reasons and he stopped playing shortly after.

Artifact Trading With A Discord Marketplace

So as I constantly trade my level 7 artifacts for level 9 artifacts let me give you an overview of what happens when I trade with another person. First of all, I’m collecting a lot of level 7 artifacts at my system (usually around 50-60 or 110-120). Then I offer them at a specific Discord server and try to find a seller that takes them (usually no problem). Part of this offer is the conversion rate, e.g. 4 or 5 levels 7 artifacts equal 1 level 9 artifact. There can be different prices for different artifact types and levels. If we both agreed on amount and rate I “free my Diplo” (cancel the current diplomatic relationship to be able to receive a new request) so the seller can send me a request or it happens the other way around. Once we established the diplomatic relationship we jump our transport ships into each others system and start picking up the artifacts (location is usually specified beforehand). Depending on the seller you either cancel and re-establish the diplomatic relationship at this point to do the same again and save hydrogen/time or both partners return their ships through the Diplomacy Station. Sometimes I will even activate my Time Modulator so my partner doesn’t have to wait the few seconds for his ships to arrive. As the level 9 artifact sellers mostly use my level 7 artifacts to salvage them for credits and additional hydrogen they will bring them to their Research Station. I will store my new level 9 artifacts on a nearby planet/station. Usually, I’m the first that finished picking up the artifacts so I wait for my partner to pick up all as well. Once we got all artifacts we thank each other and cancel the diplomatic relationship.


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Written by vlagun

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