GemCraft – Frostborn Wrath: Trial Mode Basic Tips

GemCraft – Frostborn Wrath game guide focuses on some basic tips and tricks on trial mode. This quick guide will hopefully provide some hints as to how to better approach trial stages, as they are arguably a challenging part of the game. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

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Tips for Trial Mode

This quick guide will hopefully provide some hints as to how to better approach trial stages, as they are arguably a challenging part of the game. End of the game, there are some spoiler so be careful while reading.

Start waves early. From what I’ve seen, spawns seem to be randomized (sometimes they come in clumps, sometimes spread out). If you know when there may be a gap with few monsters, spawn the next wave for some extra mana.

Combine/move gems around. Some may want to keep a gem in the back to clean up stragglers, but in reality this is wasted dps when there is nothing for it to shoot at. Move gems around to where they will have targets, and if towers are scarce, combine gems into a bigger gem and move that around, based on the spacing between clumps of monsters.

Look at your gems. They don’t all share the same base stats. Does heavily relying on effects help get you further? Does combining those with the most damage output give you a gem than can hold out against the waves? (If you can’t create more gems, ‘D’uplicate existing ones – MihaP)

Look at the monsters’ stats. Are they too much because of numbers (swarmlings), armor, or raw health? Do your two gems take 2.5 shots on average to kill each one? Does combining them make it take 1.1 shots on average instead(don’t forget higher grades also shoot faster).

Look at the environment. Are there better terrain features you can take advantage of, that gives your gems more coverage(and thus time) to shoot? Are there beacons that are buffing the enemy, or shrines you could use at a better time? Is there some structure that the devs might have forced you to take advantage of for this map?

Don’t be afraid to restart the level early. Sometimes 4 get through the third wave, and sometimes you get to the 8th wave with no problem. The biggest threat of monsters getting through, is actually slowing your progress and holding you back for the harder waves. Restart right away if it’s clear you’re going to be significantly set back in this try.

Finally, keep experimenting. I honestly doubt there is a strategy that works 100% of the time on every single map. Keep experimenting, and look at what approaches get you further, more often – and keep trying to refine them.


I will separate spoilers, so you will only see the next step, but not the entire solution.

T4 –

Skip 6 waves, then use the mana to build a tower.

Put the tower in a good spot leading to the orb, and pray the reavers spawn evenly

At the end, leave one normal monster(not frozen) alive to run around, while you build a second tower to destroy the Wizard Stash. If you leave a giant, it is slow and gives you time, and can be killed using a gem bomb after the stash is opened

Y1 –

The gem controlled by the Spirit Forge will start spawning in swarmlings if you take too long.

The Spirit Forge gem won’t spawn swarmlings after the last wave stone has passed. -Belzeberto

I was able to beat it using 3 poison traps staggered throughout the path, and calling waves as fast as I could without losing.

This is the ending of GemCraft – Frostborn Wrath: Trial Mode Basic Tips guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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