Field of Glory: Empires List of All Trade Goods Guide

Welcome, guideoui.com visitors. Field of Glory 2: Empires game guide focuses on List of All Trade Goods. The guide will give you basic tips and guide on all trade goods. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

Trade Goods Guide

As we’ve seen, nearly all the structures listed above interact with Trade Goods in some way, often offering a bonus, but also sometimes either producing or importing a Trade Good.

When you see that opportunity to produce or import a new Trade Good into a region, naturally you may wonder “What good does this Good do?”

This part of the Guide shall attempt to answer that question. Note that this Trade Goods list expands on the one in the manual, by also fully detailing the Bonuses.

List of All Trade Goods

1. Amber
Value: 6
Produced by: Amber Emporium
Needed by: NONE
Bonuses:

  • Trade Post: 8 Money
  • Trade House: 15 Money
  • Perfumery: 10 Money
  • Jewelry Shop: 8 Money
  1. Cattle
    Value: 4
    Produced by: Ranch, Nomad Herd (NOM)
    Needed by: Smokehouse, Tannery, Cattle Pens (CEL), Ishtar Gate (WW)
    Bonuses:
  • Farm: 2 Food
  • Caravan House: 5 Money
  • Tavern: 4 Money
  • Siege Workshop: 8 Equipment
  • Caravansery: 7 Money
  • Kleros (BAC): 2 Food
  • Farmers Market (CEL): 4 Money
  • Temple to Baal (CAR): 15 Culture
  • Thymela (HEL): 5 Culture
  • Nomad Herd (NOM): 1 Food, 3 Money
  • Sabaean Great Temple 1 (SAB): 15 Food
  • The Coliseum (WW): 15 Money
  1. Ceramics
    Value: 8
    Produced by: Ceramics Workshop
    Needed by: Major Temple, Great Temple
    Bonuses:
  • King’s Palace: 3 Culture
  • Agora: 5 Culture
  • Forum: 5 Culture
  • Basilica: 5 Culture
  • Emperor Palace: 10 Culture
  • Grand Palace: 10 Culture
  • Summer Palace: 10 Culture
  • Noble Gardens: 10 Culture
  • Royal Court: 8 Culture
  • Great Sanctuary: 10 Culture
  • Satrape Palace (SEL): 10 Culture
  • Kings Palace (SPA): 3 Equipment, 3 Culture
  • Great Forum (WW): 10 Culture
  • Second Palace (WW): 12 Culture
  1. Cloth
    Value: 5
    Produced by: Spinning Mill (Cotton), Spinning Mill (Flax), Spinning Mill (Wool)
    Needed by: Clothing Manufacture
    Bonuses:
  • Market: 5 Money
  • Dyeing Mill: 9 Money
  • Amphitheatre: 10 Money
  • Trade Settlement (CAR): 4 Money, 2 Manpower
  • Odeon (HEL): 10 Money
  • Katoikia (MAS): 2 Food, 5 Money
  1. Coal
    Value: 4
    Produced by: Charcoal Pile
    Needed by: Bloomery
    Bonuses:
  • Furnace: 7 Metal
  • Weapons Manufacture: 15 Equipment
  • Forge: 4 Metal
  • Arsenal: 5 Equipment
  • Great Arsenal: 15 Equipment
  • Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
  1. Copper
    Value: 7
    Produced by: NONE
    Needed by: Copper Works, Forge, Great Forge, Grand Observatory, Sabatean Great Temple 3 (SAB), The Colossus (W)
    Bonuses:
  • Blacksmith: 5 Equipment
  • Master Blacksmith: 8 Equipment
  • Gold Mine: 10 Money
  • Silver Mine: 10 Money
  • Coin Maker: 10 Money
  • Mint: 18 Money
  • Tools Manufacture: 8 Infra
  • Arsenal: 5 Equipment
  • Sculpture Shop: 7 Culture
  • Academy: 8 Culture
  • Horologium: 10 Culture
  • Great Arsenal: 15 Equipment
  • Great Forge: 6 Metal
  • Great Mint: 18 Gold
  • Great Academy: 12 Culture
  • Goldsmith (CEL): 6 Money, 3 Culture
  • Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
  • Koroplathos (HEL): 7 Culture
  1. Coral
    Value: 6
    Produced by: Coral Emporium
    Needed by: Thalassan Temple
    Bonuses:
  • Trade Post: 8 Money
  • Basilica: 5 Culture
  • Glass Works: 5 Culture
  • Jewelry Shop: 8 Money
  • Necropolis: 10 Culture
  • Great Sanctuary: 10 Culture
  • Sabaean Great Temple 6 (SAB): 15 Culture
  • Satrape Palace (SEL): 10 Culture
  • Petra (WW): 12 Money, 5 Culture
  1. Cotton
    Value: 6
    Produced by: Cotton Field
    Needed by: Spinning Mill (Cotton)
    Bonuses:
  • Weaver Shop: 8 Money
  • Spinning Mill (Flax): 11 Money
  • Spinning Mill (Wool): 11 Money
  1. Dates
    Value: 4
    Produced by: NONE
    Needed by: Delicacy Shop (Dates), Petra (W)
    Bonuses:
  • Orchard: 5 Food
  • Master Herbalist: 8 Culture
  • Delicacy Shop (Nuts): 3 Money, 3 Culture
  • Delicacy Shop (Honey): 3 Money, 3 Culture
  • Delicacy Shop (Figs): 3 Money, 3 Culture
  • Trading Tents: 8 Money
  • Settled Oasis (DES): 4 Money
  1. Drugs and Herbs
    Value: 7
    Produced by: Drugs Emporium, Stonehenge (WW)
    Needed by: Master Herbalist, Temple to Moloch (CAR), Hospital, Great Hospital, Medical School, Pythia (WW)
    Bonuses:
  • Trade Post: 8 Money
  • Secret Cult: 7 Culture
  • Fortune Teller: 5 Money
  • Physician House: 5 Culture
  • Pleasure Mansion: 8 Money
  • Perfumery: 10 Money
  • Pleasure District: 12 Money, 5 Manpower
  • Druid Covenant: Religious Ceremony (CEL): 15 Culture
  • Nantosuelta Shrine (CEL): 3 Culture
  • Irminsul Gathering (GER): 10 Culture, 3 Manpower
  • Sabaean Great Temple 2 (SAB): 5 Food, 5 Manpower
  1. Dye
    Value: 5
    Produced by: Dyeing Mill
    Needed by: Abu Simbel
    Bonuses:
  • Market: 5 Money
  • Clothing Manufacture: 7 Money
  • Ceramics Works: 7 Money
  • Commercial Port: 7 Money
  • Trade Port: 12 Money
  1. Figs
    Value: 4
    Produced by: NONE
    Needed by: Delicacy Shop (Figs)
    Bonuses:
  • Orchard: 5 Food
  • Master Herbalist: 8 Culture
  • Delicacy Shop (Dates): 3 Money, 3 Culture
  • Delicacy Shop (Nuts): 3 Money, 3 Culture
  • Delicacy Shop (Honey): 3 Money, 3 Culture
  • Settled Oasis (DES): 4 Money
  1. Fish
    Value: 4
    Produced by: Fishery
    Needed by: NONE
    Bonuses:
  • Garum Shop: 2 Food, 4 Money
  • Coastal Market: 8 Food
  • Preserved Foodstore: 5 Money
  • Thalassan Temple: 5 Food, 5 Culture
  • Trade Settlement (CAR): 4 Money, 2 Manpower
  • Katoikia (MAS): 2 Food, 5 Money
  1. Flax
    Value: 4
    Produced by: Flax Field
    Needed by: Training Grounds, Barracks, Zealot Barracks (JUD), Spinning Mill (Flax)
    Bonuses:
  • Armorer: 8 Equipment
  • Master Armorsmith: 10 Equipment
  • Weaver Shop: 8 Money
  • Spinning Mill (Cotton): 11 Money
  • Spinning Mill (Wool): 11 Money
  • Farmers Market (CEL): 4 Money
  1. Frankincense
    Value: 8
    Produced by: Frankincense Emporium
    Needed by: Basilica, Great Sanctuary, The Mausoleum (W),
    Bonuses:
  • Trading Tents: 8 Money
  • Worship Place: 7 Culture
  • Temple: 8 Culture
  • Perfumery: 10 Money
  • Major Temple: 10 Money, 8 Culture
  • Necropolis: 10 Culture
  • Great Temple: 15 Money, 15 Culture
  • Temple to Moloch (CAR): 8 Culture
  • Thesauros (HEL): 6 Culture
  • Synagog (JUD): 8 Culture
  • Petra (WW): 12 Money, 5 Culture
  1. Furs
    Value: 5
    Produced by: Master Hunter, Furs Emporium
    Needed by: NONE
    Bonuses:
  • Trade Post: 8 Money
  • Trade House: 15 Money
  • Clothing Manufacture: 7 Money
  1. Glass
    Value: 7
    Produced by: Glass Works
    Needed by: NONE
    Bonuses:
  • Preserved Foodstore: 5 Money
  • Ceramics Works: 7 Money
  • Commercial Port: 7 Money
  • Hospital: 5 Culture
  • Fortress: 5 Equipment
  • Trade Port: 12 Money
  • Necropolis: 10 Culture
  • Horologium: 10 Culture
  • Great Hospital: 10 Culture
  • Grand Observatory: 10 Culture
  • Acropolis (HEL): 5 Equipment, 5 Culture
  • Asklepieion (HEL): 5 Culture
  • Abu Parvat Fortress (MAU): 5 Equipment
  1. Gold
    Value: 11
    Produced by:
    Needed by: Bank, Goldsmith (CEL), Great Mint, Sabatean Great Temple 5 (SAB), Midas Treasury (W)
    Bonuses:
  • Silver Mine: 10 Money
  • Coin Maker: 10 Money
  • Mint: 18 Money
  • Ceramics Works: 7 Money
  • Forum: 5 Culture
  • Noble District: 5 Culture
  • Basilica: 5 Culture
  • Glass Works: 5 Culture
  • Jewelry Shop: 8 Money
  • Summer Palace: 10 Culture
  • Noble Gardens: 10 Culture
  • Palace Guard: 3 Manpower
  • Palace Guard (Extension I): 6 Manpower
  • Palace Guard (Extension II): 9 Manpower
  • Royal Court: 8 Culture
  • Grand Observatory: 10 Culture
  • Great Sanctuary: 10 Culture
  • Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
  • Thesauros (HEL): 6 Culture
  • Great Forum (WW): 10 Culture
  • Second Palace (WW): 12 Culture
  1. Grain
    Value: 4
    Produced by: Large Farm, Plantation
    Needed by: Crop Festival (CEL)
    Bonuses:
  • Seeds Storage: 8 Money
  • Granary: 10 Food
  • Temple to Tanit (CAR): 8 Culture
  • Cattle Pens (CEL): 2 Food, 3 Infra
  • Druid Covenant: Fertility Ceremony (CEL): 10 Food, 10 Culture
  • Sabaean Great Temple 1 (SAB): 15 Food
  • Ishtar Gate (WW): 5 Culture, 5 Manpower
  1. Hemp
    Value: 4
    Produced by: Hemp Field
    Needed by: Harbour, Major Harbour, Cothon (CAR), Great Cothon (CAR)
    Bonuses:
  • Hemp Field: 5 Money
  • Drydock: 10 Equipment
  • Shipyard: 10 Equipment
  • Great Shipyard: 15 Equipment
  • Great Pharos (WW): 5 Equipment, 5 Money
  1. Honey
    Value: 6
    Produced by:
    Needed by: Delicacy Shop (Honey), Wax Workshop
    Bonuses:
  • Master Herbalist: 8 Culture
  • Delicacy Shop (Dates): 3 Money, 3 Culture
  • Delicacy Shop (Nuts): 3 Money, 3 Culture
  • Delicacy Shop (Figs): 3 Money, 3 Culture
  • Tavern: 4 Money
  • Preserved Foodstore: 5 Money
  • Pleasure Mansion: 8 Money
  • Pleasure District: 12 Money, 5 Manpower
  • Nantosuelta Shrine (CEL): 3 Culture
  • Odeon (HEL): 10 Money
  • Sabaean Great Temple 2 (SAB): 5 Food, 5 Manpower
  • Ishtar Gate (WW): 5 Culture, 5 Manpower
  • The Coliseum (WW): 15 Money
  • Circus Maximus (WW): 15 Money
  1. Horses
    Value: 5
    Produced by: Stud, Sacred White Horse (WW)
    Needed by: Stables, Stable Master, Castrum Equitatum, Castrum Cataphractae, Racing Track, Circus Maximus (WW)
    Bonuses:
  • Caravan House: 5 Money
  • Caravansery: 7 Money
  • Noble’s Tomb: 8 Culture
  • Temple to Baal (CAR): 15 Culture
  • Druid Covenant: War Counsel (CEL): 25 Equipment, 15 Manpower
  • Epona Shrine (CEL): 5 Equipment, 3 Culture
  • Thymela (HEL): 5 Culture
  • Nomad Herd (NOM): 1 Food, 3 Money
  • Sabaean Great Temple 4 (SAB): 15 Equipment, 5 Metal
  1. Iron
    Value: 6
    Produced by: The Great Mine
    Needed by: Furnace, Weapons Manufacture, Tools Manufacture, Arsenal, Dacian Citadel (DAC), Great Arsenal, Sabatean Great Temple 4 (SAB)
    Bonuses:
  • Armorer: 8 Equipment
  • Master Armorsmith: 10 Equipment
  • Blacksmith: 5 Equipment
  • Master Blacksmith: 8 Equipment
  • Bloomery: 12 Metal, 8 Culture
  • Army Provisioner: 15 Equipment
  • Dacian Fortress (DAC): 10 Equipment, 10 Culture
  1. Ivory
    Value: 8
    Produced by: Castrum Elephantidae, Ivory Emporium
    Needed by: Temple of Zeus (WW)
    Bonuses:
  • Trading Tents: 8 Money
  • Trade House: 15 Money
  • Glass Works: 5 Culture
  • Sculpture Shop: 7 Culture
  • Koroplathos (HEL): 7 Culture
  • Sabaean Great Temple 5 (SAB): 20 Money
  • Satrape Palace (SEL): 10 Culture
  1. Lead
    Value: 5
    Produced by: NONE
    Needed by: Sewers, Sabatean Great Temple 2 (SAB)
    Bonuses:
  • Forge: 4 Metal
  • Tools Manufacture: 8 Infra
  • Arsenal: 5 Equipment
  • Great Arsenal: 15 Equipment
  • Great Forge: 6 Metal
  1. Leather
    Value: 4
    Produced by: Tannery
    Needed by: Armorer, Master Armorer, Siege Workshop
    Bonuses:
  • Market: 5 Money
  • Clothing Manufacture: 7 Money
  • Fair: 7 Money
  • Phrouria (BAC): 8 Equipment
  • Stoa (HEL): 7 Money
  • Merchant District (JUD): 7 Money
  • Sabaean Great Temple 4 (SAB): 15 Equipment, 5 Metal
  1. Lumber
    Value: 4
    Produced by: Sawmill, Wood Cutting
    Needed by: Land Expansion, Shipyard, Land Reclamation, Great Shipyard, Charcoal Pile
    Bonuses:
  • Wheelmaker: 5 Infra
  • Warehouse: 5 Infra
  • Large Warehouse: 7 Infra
  • Cothon (CAR): 12 Equipment, 3 Manpower
  • Great Cothon (CAR): 18 Equipment, 5 Manpower
  • Sabaean Great Temple 3 (SAB): 15 Infra
  • Great Pharos (WW): 5 Equipment, 5 Money
  1. Luxury
    Value: 10
    Produced by: Jewelry Shop, Sculpture Shop, Koroplathos (HEL), Midas Treasury (W)
    Needed by: Satrape Palace, Emperor’s Palace, Grand Palace, Summer Palace, Necropolis (?), Great Trade Emporium, The Pyramids (W), Temple of Apollo (W), Second Palace (W)
    Bonuses:
  • King’s Palace: 3 Culture
  • Agora: 5 Culture
  • Noble District: 5 Culture
  • Palace: 7 Culture
  • Pleasure District: 12 Money, 5 Manpower
  • Sabaean Great Temple 5 (SAB): 20 Money
  • The Coliseum (WW): 15 Money
  • Circus Maximus (WW): 15 Money
  • The Mausoleum (WW): 15 Culture
  1. Marble
    Value: 6
    Produced by: Marble Vein, Marble Emporium
    Needed by: Noble District, Obelisk (W), Temple of Artemis (W)
    Bonuses:
  • Marble Quarry: 10 Culture
  • Oration Tribune: 5 Culture
  • Large Quarry: 5 Infra
  • Ceramics Works: 7 Money
  • King’s Palace: 3 Culture
  • Basilica: 5 Culture
  • Thermes: 8 Money, 5 Culture
  • Sculpture Shop: 7 Culture
  • Emperor Palace: 10 Culture
  • Grand Palace: 10 Culture
  • Palace: 7 Culture
  • Summer Palace: 10 Culture
  • Noble Gardens: 10 Culture
  • Great Engineering School: 35 Culture
  • Great Sanctuary: 10 Culture
  • Propylaea (HEL): 5 Culture
  • Koroplathos (HEL): 7 Culture
  • Sabaean Great Temple 6 (SAB): 15 Culture
  • Kings Palace (SPA): 3 Equipment, 3 Culture
  • The Mausoleum (WW): 15 Culture
  • Second Palace (WW): 12 Culture
  1. Myrrh
    Value: 7
    Produced by: Myrrh Emporium
    Needed by: Secret Cult
    Bonuses:
  • Worship Place: 7 Culture
  • Temple: 8 Culture
  • Major Temple: 10 Money, 8 Culture
  • Great Temple: 15 Money, 15 Culture
  • Temple to Moloch (CAR): 8 Culture
  • Thesauros (HEL): 6 Culture
  • Synagog (JUD): 8 Culture
  • Petra (WW): 12 Money, 5 Culture
  • The Mausoleum (WW): 15 Culture
  1. Naphta
    Value: 5
    Produced by: Naptha Emporium
    Needed by: Archimedes Workshop (WW), Great Pharos (WW)
    Bonuses:
  • Tar Workshop: 5 Equipment
  • Hospital: 5 Culture
  • Great Hospital: 10 Culture
  • Asklepieion (HEL): 5 Culture
  • Epiteichismata (MAS): 5 Equipment
  1. Nuts and Seeds
    Value: 4
    Produced by:
    Needed by: Delicacy Shop (Nuts), Druid Covenant (CEL), Druid Covenant: Religious Ceremony (CEL), Druid Covenant: Fertility Ceremony (CEL), Druid Covenant: War Counsel (CEL), Druid Hideout, Hanging Gardens (WW)
    Bonuses:
  • Orchard: 5 Food
  • Master Herbalist: 8 Culture
  • Delicacy Shop (Dates): 3 Money, 3 Culture
  • Delicacy Shop (Honey): 3 Money, 3 Culture
  • Delicacy Shop (Figs): 3 Money, 3 Culture
  • Seeds Storage: 8 Money
  • Borvo Shrine (CEL): 6 Culture
  • Cattle Pens (CEL): 2 Food, 3 Infra
  • Nantosuelta Shrine (CEL): 3 Culture
  • Sabaean Great Temple 2 (SAB): 5 Food, 5 Manpower
  1. Olive Oil
    Value: 5
    Produced by: Oil Mill, Settled Oasis (DES)
    Needed by: Garum Shop
    Bonuses:
  • Tavern: 4 Money
  • Fair: 7 Money
  • Merchant District (JUD): 7 Money
  • Stoa (HEL): 7 Money
  • Ishtar Gate (WW): 5 Culture, 5 Manpower
  1. Papyrus
    Value: 6
    Produced by: Irrigation Canal, Papyrus Emporium
    Needed by: Preceptor House, School, Scriptorium, Bouleuterion (HEL), Academy, Royal Court, Great Justice Court, Palace Library, Great Academy, The Great Library (WW)
    Bonuses:
  • Street Parlor: 3 Money, 5 Culture
  • Grand Observatory: 10 Culture
  • Parthenon (WW): 10 Culture
  • Tower of Babel (WW): 50 Culture
  1. Perfumes
    Value: 9
    Produced by: Perfumery
    Needed by: Pleasure Mansion, Pleasure District
    Bonuses:
  • Pleasure House: 8 Money
  • Public Baths: 8 Money
  • Thermes: 8 Money, 5 Culture
  1. Pottery
    Value: 5
    Produced by: Potters Workshop
    Needed by: Market, Fair, Merchant District (JUD), Stoa (HEL)
    Bonuses:
  • Mill: 5 Food
  • Preserved Foodstore: 5 Money
  • Commercial Port: 7 Money
  • Large Mill: 10 Food
  • Fortress: 5 Equipment
  • Trade Port: 12 Money
  • Necropolis: 10 Culture
  • Great Mills: 20 Food
  • Trade Settlement (CAR): 4 Money, 2 Manpower
  • Katoikia (MAS): 2 Food, 5 Money
  • Abu Parvat Fortress (MAU): 5 Equipment
  • Acropolis (HEL): 5 Equipment, 5 Culture
  • Sabaean Great Temple 5 (SAB): 20 Money
  1. Purple
    Value: 9
    Produced by: Purple Emporium
    Needed by: Dyeing Mill, Great Forum (WW)
    Bonuses:
  • Emperor Palace: 10 Culture
  • Grand Palace: 10 Culture
  • Palace: 7 Culture
  • Sabaean Great Temple 6 (SAB): 15 Culture
  1. Sails
    Value: 6
    Produced by: Shipyard, Cothon (CAR). Great Shipyard, Great Cothon (CAR), Great Pharos (WW)
    Needed by: Drydock, Commercial Port, Trade Port
    Bonuses:
  • Fishery: 5 Money
  • Pirate Lair: 5 Money
  1. Salt
    Value: 5
    Produced by: Salt Marsh, Salt Mine
    Needed by: Salthouse
    Bonuses:
  • Garum Shop: 2 Food, 4 Money
  • Market: 5 Money
  • Fair: 7 Money
  • Merchant District (JUD): 7 Money
  • Stoa (HEL): 7 Money
  1. Silk
    Value: 8
    Produced by: Silk Emporium
    Needed by: Amphitheatre, Odeon (HEL)
    Bonuses:
  • Trading Tents: 8 Money
  • Dyeing Mill: 9 Money
  • Clothing Manufacture: 7 Money
  • Noble District: 5 Culture
  • Petra (WW): 12 Money, 5 Culture
  1. Silver
    Value: 9
    Produced by: Citadel (DAC)
    Needed by: Jewelry Shop, Sabatean Great Temple 6 (SAB), League of Delos (W)
    Bonuses:
  • Gold Mine: 10 Money
  • Coin Maker: 10 Money
  • Mint: 18 Money
  • Glass Works: 5 Culture
  • Palace Guard: 3 Manpower
  • Palace Guard (Extension I): 6 Manpower
  • Palace Guard (Extension II): 9 Manpower
  • Great Mint: 18 Gold
  • Goldsmith (CEL): 6 Money, 3 Culture
  • Druid Covenant: Religious Ceremony (CEL): 15 Culture
  • Thesauros (HEL): 6 Culture
  1. Stone
    Value: 4
    Produced by: Clay Pit, Quarry, Large Quarry
    Needed by: Aqueduct, Paved Road, Ma’rib Dam (SAB), The Great Engineering School, Sphynx (WW), Tower of Babel (WW), The Great Wall (WW), The Acropolis (WW)
    Bonuses:
  • Brickwork: 5 Infra
  • Warehouse: 5 Infra
  • Large Warehouse: 7 Infra
  • Propylaea (HEL): 5 Culture
  • Sabaean Great Temple 3 (SAB): 15 Infra
  • Great Pharos (WW): 5 Equipment, 5 Money
  1. Sulfur
    Value: 6
    Produced by: Sulfur Emporium
    Needed by: NONE
    Bonuses:
  • Large Quarry: 5 Infra
  1. Tar
    Value: 5
    Produced by: Tar Deposit, Tar Workshop
    Needed by: Greek Fire Tower
    Bonuses:
  • Drydock: 10 Equipment
  • Shipyard: 10 Equipment
  • Great Shipyard: 15 Equipment
  • Cothon (CAR): 12 Equipment, 3 Manpower
  • Great Cothon (CAR): 18 Equipment, 5 Manpower
  • Epiteichismata (MAS): 5 Equipment
  • Great Pharos (WW): 5 Equipment, 5 Money
  1. Tin
    Value: 5
    Produced by:
    Needed by: Bronze Works, Sabatean Great Temple 1 (SAB)
    Bonuses:
  • Master Blacksmith: 8 Equipment
  • Candle Shop: 8 Money, 4 Culture
  • Forge: 4 Metal
  • Tools Manufacture: 8 Infra
  • Arsenal: 5 Equipment
  • Horologium: 10 Culture
  • Great Arsenal: 15 Equipment
  • Great Forge: 6 Metal
  • Grand Observatory: 10 Culture
  • Dacian Citadel (DAC): 5 Equipment, 5 Money, 5 Culture
  1. Tools
    Value: 7
    Produced by: Tools Manufacture
    Needed by: Asklepieion (HEL), Builder Guild
    Bonuses:
  • Abandoned Palace: 5 Culture
  • Legion Camp: 5 Infra
  • Imperial Legion Camp: 5 Infra
  • Commercial Port: 7 Money
  • Plantation: 15 Food
  • Large Warehouse: 7 Infra
  • Fortress: 5 Equipment
  • Trade Port: 12 Money
  • Sabaean Great Temple 3 (SAB): 15 Infra
  • Celtic Craftsman (CEL): 4 Infra
  • Acropolis (HEL): 5 Equipment, 5 Culture
  • Propylaea (HEL): 5 Culture
  • Abu Parvat Fortress (MAU): 5 Equipment
  • Municipium (ROM): 3 Equipment, 3 Infra, 3 Manpower
  • Midas Treasury (WW): 25 Money
  1. Wax
    Value: 5
    Produced by: Wax Workshop
    Needed by: Candle Shop
    Bonuses:
  • School: 5 Culture
  • Scriptorium: 10 Culture
  • Academy: 8 Culture
  • Great Academy: 12 Culture
  1. Weapons
    Value: 7
    Produced by: Weapons Manufacture, Arsenal, Great Arsenal, Archimedes Workshop (W)
    Needed by: Gladiator School, Army Provisioner, Urban Guards, Palace Guard, Palace Guard (Extension I), Palace Guard (Extension II)
    Bonuses:
  • Weapons Depot: 10 Equipment
  • Military Store: 15 Equipment
  • Castrum Cataphactae: 10 Equipment
  • Massive Walls: 10 Equipment
  • Greek Fire Tower: 10 Equipment
  • Phrouria (BAC): 8 Equipment
  • Celtic Craftsman (CEL): 4 Infra
  • Cocidius Shrine (CEL): 10 Equipment
  • Druid Covenant: War Counsel (CEL): 25 Equipment, 15 Manpower
  • Warrior Assembly (GER): 5 Equipment, 10 Manpower
  • Colonia (ROM): 4 Equipment, 1 Manpower
  • Municipium (ROM): 3 Equipment, 3 Infra, 3 Manpower
  • The Capitole (ROM): 10 Equipment
  • Sabaean Great Temple 4 (SAB): 15 Equipment, 5 Metal
  • Kings Palace (SPA): 3 Equipment, 3 Culture
  1. Wild Beasts
    Value: 7
    Produced by: Wild Beasts Emporium, Temple of Artemis (WW)
    Needed by: Circus, Irminsul (WW), The Coliseum (WW)
    Bonuses:
  • Hunter Lodge: 5 Food, -2 Manpower
  • Master Hunter: 5 Food, 5 Culture
  • Trade House: 15 Money
  • Gladiator School: 7 Money, -1 Manpower
  • Noble’s Tomb: 8 Culture
  • Racing Track: 12 Money
  • Noble Gardens: 10 Culture
  • Temple to Baal (CAR): 15 Culture
  • Hunting Grounds (GER): 6 Money
  • Circus Maximus (WW): 15 Money
  1. Wine
    Value: 4
    Produced by: Vineyard
    Needed by: Tavern
    Bonuses:
  • Fair: 7 Money
  • Pleasure Mansion: 8 Money
  • Emperor Palace: 10 Culture
  • Grand Palace: 10 Culture
  • Palace: 7 Culture
  • Summer Palace: 10 Culture
  • Circus: 12 Money
  • Racing Track: 12 Money
  • Palace Guard: 3 Manpower
  • Palace Guard (Extension I): 6 Manpower
  • Palace Guard (Extension II): 9 Manpower
  • Sabaean Great Temple 1 (SAB): 15 Food
  • Pleasure District: 12 Money, 5 Manpower
  • Temple to Tanit (CAR): 8 Culture
  • Druid Covenant: Fertility Ceremony (CEL): 10 Food, 10 Culture
  • Farmers Market (CEL): 4 Money
  • Stoa (HEL): 7 Money
  • Merchant District (JUD): 7 Money
  • The Coliseum (WW): 15 Money
  • Circus Maximus (WW): 15 Money
  • Second Palace (WW): 12 Culture
  1. Wool
    Value: 4
    Produced by: Shepherd House
    Needed by: Archery, Master Fletcher, Spinning Mill (Wool)
    Bonuses:
  • Farm: 2 Food
  • Weaver Shop: 8 Money
  • Siege Workshop: 8 Equipment
  • Spinning Mill (Cotton): 11 Money
  • Spinning Mill (Flax): 11 Money
  • Kleros (BAC): 2 Food

This is the ending of Field of Glory: Empires List of All Trade Goods Guide guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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