Erannorth Reborn Modding Guide – The Mods Folder and Distributing your Mod

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The Mods Folder and Distributing your Mod

As of Build 0172, you can also create self contained mods, and place them in ../Content/Mods or zip them as a Modpack to be installed with the in-game Mod Manager.

A Modpack can contain any of the available modifications. Let’s see some examples:

Example 1: You want to create a Modpack with 10 custom PC Artworks

1. Create a folder with your Mod name in ../Content/Mods

i.e.
../Mods/Sir Jorah’s GoT PC Pack/

Keep the folder names descriptive but reasonably long as the Mod Folder will appear inside the Manager. 

2. Create the folders ./Ragdolls/Male & ./Ragdolls/Female

Put your artwork files in the subfolders following these specs:

Dimensions: 231×575
Format: PNG
Filename: Doesn’t matter

And that’s it. The only consideration when creating Custom Avatar mods, is that at least 1 file of each gender should be present for the custom slider to unlock. i.e if you only want to provide 10 female artworks, add a blank .png file in the male folder.

3. Right click on your folder ./Sir Jorah’s GoT PC Pack/ and send it to ZIP. You are done, and can distribute your mod to the community using your favorite mods portal ie. Nexus.

Example 2: You want to create a Modpack with 2 custom PC Races & 3 custom Classes

1. Create a folder with your Mod name in ../Content/Mods

i.e. ../Mods/World of Darkness/

2. Create a ModLoaderUser.conf file with your specifications:

i.e
>> Cards
CardDB.Brujah.tdb
CardDB.Gangrel.tdb
CardDB.Crusader.tdb
CardDB.Brawler.tdb
CardDB.Feral Warrior.tdb
>> Enemies
EnemyDB.Camarilla.tdb
EnemyDB.Generic.tdb
>> Races
Brujah
Gangrel
>> Classes
Crusader
Brawler
Feral Warrior

Or whatever.

Note: Cards & Enemies can each be in one DB file:
ie. MyCards.tdb & MyEnemies.tdb or whatever, as long as it’s declared in the ModLoaderUser.conf it will get parsed.

3. Now that you have your DB files place the Actions in:
../World of Darkness/Actions

4. the Enemies in:
../World of Darkness/Encounter

5. the Race & Class Archetypes in their respective folders
../World of Darkness/Archetypes/Classes
../World of Darkness/Archetypes/Races

6. and any custom Artworks .png (they have to be png) also in their respective folders
Action Artworks in: ../World of Darkness/Actions
Class & Race icon: ../World of Darkness/Archetypes
Enemy Artworks in ../World of Darkness/Enemies

And that’s it. If you want to pack your mod, to be installed via the in-game Mod Manager, Right click on your Mod folder ../World of Darkness, send it to .Zip and that’s it. Contents will unpack in ../Mods automatically, so as long the zip retains the structure:

World of Darkness/[My Files]

Custom PC Avatars

Editing Action Cards

Creating New Actions from scratch

Modloader.conf Comes in Play

Action Effects

Editing and Adding new Enemies

Archetype files for Classes & Races

Adding custom Classes & Races

Creating New Game Modes & Adjusting Difficulty Settings

Adding Custom Perks to Core or Custom Races & Classes

How to Add new Events (Or Edit Existing Ones)

Chaining Events to create Short multi-outcome Stories

Creating Custom Stages & Adding them to Game Modes

Modding the Sandbox Mode

This is the ending of Erannorth Reborn Modding Guide – The Mods Folder and Distributing your Mod guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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