Erannorth Reborn Modding Guide – The Mods Folder and Distributing your Mod

Welcome, visitors. In this guide, We try to focus on Erannorth Reborn Modding Guide – The Mods Folder and Distributing your Mod. While writing this guide, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

The Mods Folder and Distributing your Mod

As of Build 0172, you can also create self contained mods, and place them in ../Content/Mods or zip them as a Modpack to be installed with the in-game Mod Manager.

A Modpack can contain any of the available modifications. Let’s see some examples:

Example 1: You want to create a Modpack with 10 custom PC Artworks

1. Create a folder with your Mod name in ../Content/Mods

../Mods/Sir Jorah’s GoT PC Pack/

Keep the folder names descriptive but reasonably long as the Mod Folder will appear inside the Manager. 

2. Create the folders ./Ragdolls/Male & ./Ragdolls/Female

Put your artwork files in the subfolders following these specs:

Dimensions: 231×575
Format: PNG
Filename: Doesn’t matter

And that’s it. The only consideration when creating Custom Avatar mods, is that at least 1 file of each gender should be present for the custom slider to unlock. i.e if you only want to provide 10 female artworks, add a blank .png file in the male folder.

3. Right click on your folder ./Sir Jorah’s GoT PC Pack/ and send it to ZIP. You are done, and can distribute your mod to the community using your favorite mods portal ie. Nexus.

Example 2: You want to create a Modpack with 2 custom PC Races & 3 custom Classes

1. Create a folder with your Mod name in ../Content/Mods

i.e. ../Mods/World of Darkness/

2. Create a ModLoaderUser.conf file with your specifications:

>> Cards
CardDB.Feral Warrior.tdb
>> Enemies
>> Races
>> Classes
Feral Warrior

Or whatever.

Note: Cards & Enemies can each be in one DB file:
ie. MyCards.tdb & MyEnemies.tdb or whatever, as long as it’s declared in the ModLoaderUser.conf it will get parsed.

3. Now that you have your DB files place the Actions in:
../World of Darkness/Actions

4. the Enemies in:
../World of Darkness/Encounter

5. the Race & Class Archetypes in their respective folders
../World of Darkness/Archetypes/Classes
../World of Darkness/Archetypes/Races

6. and any custom Artworks .png (they have to be png) also in their respective folders
Action Artworks in: ../World of Darkness/Actions
Class & Race icon: ../World of Darkness/Archetypes
Enemy Artworks in ../World of Darkness/Enemies

And that’s it. If you want to pack your mod, to be installed via the in-game Mod Manager, Right click on your Mod folder ../World of Darkness, send it to .Zip and that’s it. Contents will unpack in ../Mods automatically, so as long the zip retains the structure:

World of Darkness/[My Files]

Custom PC Avatars

Editing Action Cards

Creating New Actions from scratch

Modloader.conf Comes in Play

Action Effects

Editing and Adding new Enemies

Archetype files for Classes & Races

Adding custom Classes & Races

Creating New Game Modes & Adjusting Difficulty Settings

Adding Custom Perks to Core or Custom Races & Classes

How to Add new Events (Or Edit Existing Ones)

Chaining Events to create Short multi-outcome Stories

Creating Custom Stages & Adding them to Game Modes

Modding the Sandbox Mode

This is the ending of Erannorth Reborn Modding Guide – The Mods Folder and Distributing your Mod guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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