Erannorth Reborn Modding Guide – Editing and Adding new Enemies

Welcome, visitors. In this guide, We try to focus on Erannorth Reborn Modding Guide – Editing and Adding new Enemies. While writing this guide, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

Editing and Adding new Enemies

You can edit existing Enemies or add new Enemies by editing EnemyDB.Core.tdb (or better by adding a new Enemy database in ModLoaderUser.conf)

Enemies databases are expected here:

E:\Documents\SteamLibrary\steamapps\common\Erannorth Reborn\Erannorth Reborn_Data\StreamingAssets\Content\Encounter

And custom Enemy Artworks here:
E:\Documents\SteamLibrary\steamapps\common\Erannorth Reborn\Erannorth Reborn_Data\StreamingAssets\Content\CustomArtworks\Enemies

Enemies are declared in one line, using the key:value,[space]key:value structure similar to actions, but all the following fields are expected:

Name:Drunken Thug, Tier:1, Artwork:Thug3, Power:1, Health:7, Race:Human, Faction:Underworld, Archetype:Shadow, Element:Piercing, All:0, Slashing:0, Piercing:0, Bludgeoning:0, Fire:0, Air:0, Water:0, Earth:0, Astral:0, Light:0, Dark:0, Poison:0

Name, Tier, Artwork, Power, Health, Race, Faction, Archetype, Element and Damage Resistances.

Enemies are pooled by the system automatically based on their faction or race if faction is undefined. Bosses may appear on the stage corresponding to their Tier code.

Let’s create a new boss called Aneska:

To use a custom artwork (700x700px png file located in the custom artworks folder above) use additionaly the UserArtwork flag. Artwork name should match the enemy name.

in Example:

BossID:30, Name:Aneska, Tier:D0, Artwork:UserArtwork, Power:8, Health:25, Race:Vampire, Archetype:Mystic, Element:Fire, All:0, Slashing:2, Piercing:2, Bludgeoning:2, Fire:-2, Air:0, Water:0, Earth:0, Astral:0, Light:-2, Dark:2, Poison:2

Will create a new Boss called Aneska, (her Artwork must be called Aneska.png and should be located in the custom Artwork folder above)

This new boss may now appear at the end of stage 1 as indicated by the D0.
D1 appears at the end of stage 2. etc. (Think D+Stages you survived so far)

Note that the BossID flag is completely unnecessary, I just needed something to count the bosses, and the file would break if structure is not following the given format.

Last but not least I want to mention that the Enemy name is the key to the database, therefore it has to be unique.

That’s it. You now know how to create new enemies and edit existing ones to your liking.

Custom PC Avatars

Editing Action Cards

Creating New Actions from scratch

Modloader.conf Comes in Play

Action Effects

Archetype files for Classes & Races

Adding custom Classes & Races

The Mods Folder and Distributing your Mod

Creating New Game Modes & Adjusting Difficulty Settings

Adding Custom Perks to Core or Custom Races & Classes

How to Add new Events (Or Edit Existing Ones)

Chaining Events to create Short multi-outcome Stories

Creating Custom Stages & Adding them to Game Modes

Modding the Sandbox Mode

This is the ending of Erannorth Reborn Modding Guide – Editing and Adding new Enemies guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

Similar Posts:

Written by Raven

Leave a Reply

Your email address will not be published.