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Construct Formicarium Layout
The instructions for the game indicate that a nursery tile may be upgraded up to level three, depending on the contents of its neighbors.
To reach level two requires 6 “points” and to reach level 3 requires 12 “points”. Each hexagonal tile has six neighbors which contribute to the points required to upgrade to the next level.
An empty neighbor contributes zero points, a wall contributes one point, while a speed tile or matching tile contributes one, two, or three points depending on its level
Each set of nursery tiles which are adjacent to each other (all connecting) counts as one “chamber”.
The instructions for the game imply that hexagonal chambers are optimal for leveling up tiles. That is certainly true, but hexagonal chambers are difficult to plan for and expand without running into other chambers.
This guide demonstrates the use of rectangular chambers which allow for upgrading all of the nursery tiles to level 3, except for two tiles. This trade-off allows you to easily expand your territory in thoughtful ways to control the exact number and type of nursery tiles without having chambers running into each other.
The secret is the use of rectangular areas. To form the area create a long strip that alternates between two and three vertical tiles. The diagram below shows how this is accomplished:
To achieve this layout from a fresh Formicarium (recommended) start by digging from the queen directly downwards straight through the food placed at the game start. This tunnel will form the “main lane” of your base.
In the diagram above it is indicated by red tiles. Note that all expansion takes place below the queen rather than above it. This is to give the player the option of retreating the ants into the nurseries and allowing incoming hostiles to attack the queen, bringing her to 75% and activating her special abilities (when upgraded).
Once you have formed the main lane, dig up 5 or so storage tiles (yellow in the diagram) left of the bottom of the end of the lane and designate them as storage tiles. Then designate the tiles of the main lane as speed tiles starting from the bottom and working your way up as needed so that all nursery and storage tiles are adjacent (near) the speed tiles. This will provide the necessary upgrade points for bringing all but 2 of each of the last chamber’s tiles in a row to level 3.
After you have created a small storage area, optionally create a chamber for workers (green in the diagram). Choose as few or as many as you want but make sure the rectangle ends in a column of 3 tiles. Depending on your strategy you may choose not to create any workers.
Now that the storage area and optional worker nursery chamber has been created, proceed to dig the initial tiles of the next row above the bottom row on the left or right as suits your preference, to create a new chamber. The choice of nursery tiles is flexible, put wood ants there if you have them. Or place more workers. It is up to you.
As you continue to gain territory, food, upgrades, and maximum capacity for ants it is easy to extend each chamber towards the side of the map by following the pattern indicated in the diagram. Only dig what plan to place nursery tiles on immediately, otherwise you will not be able to upgrade them fully.
In the middle to late stages of the game, you may want to split a chamber into two or more separate chambers in order to have more precise control of pheromone groups. This is easily accomplished, just destroy one of the columns of two nursery tiles and place fully upgraded speed tiles in their place. This is shown In the diagram above; there are two melee nursery chambers in the top left row.
When you reach the edge of the map you can start new chambers on the next row up, and keep going until you run out of space. Make sure to keep the pattern of alternating 3 tiles then two tiles, so that your rectangle has a maximum width of 3 tiles.
This is an amazing game which really captures the spirit of ants in the insect world and I look forward to seeing what the developers add next!
This is the ending of the guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.