Introduction
Welcome, guideoui.com visitors. In this guide, We try to explain Console Commands and Cheat Codes of Eastshade game. So we pick up many pieces of information from several sites for you. We hope that this guide will help you.
How to Open and Use Console Commands
To open the console, use the tilde-key (~) on US-style keyboards. You will see the command-line of the console in the centre of the screen. When opening the console for the first time you will receive a warning that you will not receive any (new) achievements if you decide to use the console. You have to issue the command EnableCheats first before entering any other console command.
All Console Commands and Cheat Codes
AddInspiration
Adds inspiration(s), visible in the bottom right of the screen when the HUD is up.
Syntax: AddInspiration #
# = number of inspirations to add
Using this command without a number of inspirations or with # = 1 seems to have no effect.
ClearInventory
Inventory will be completely emptied and all items in inventory will be removed.
Syntax: ClearInventory
DropItem
Remove one or more items from inventory. The items are not actually dropped to the ground, but completely removed from inventory, so you cannot pick the items up again. A list of all items that may be in inventory at some point can be found at the end of this guide.
Syntax: DropItem <string> [#]
<string> = an item from the players inventory (see list at the end of this guide)
# = the number of items (optional, defaults to 1)
Examples:
DropItem ReedBoat
DropItem Scragweed 10
EndConversation
Will end a conversation with an NPC.
Syntax: EndConversation
EndStorm
Using this command will end all storms.
Syntax: EndStorm
ExtremeGraphicsPreset
This command is a combination of SetLoadDistanceMode, SetLodBias, SetShadowDistance and OcclusionCulling. You will see a message similar to the following:
Lod Bias to 8, Shadow Distance to 700, Load Distance Mode to extreme, Occlusion Culling disabled. You will have to set these.
Syntax: ExtremeGraphicsPreset
Fly
This command allows you to fly. See also SmoothFly.
Syntax: Fly #
# = 0 – fly mode disabled (default)
# = 1 – fly mode enabled
Fog
Enables or disables fog.
Syntax: Fog #
# = 0 – disables fog
# = 1 – enables fog
FollowMe
Using this command will let you have an NPC follow you. When you are within interaction range of an NPC that NPC will follow you around. When you are out of interaction range of any NPC the nearest NPC that you can interact with will start following you.
Syntax: FollowMe
FreezeTime
Despite the name of this command, it does not freeze time, but sets time back to normal (default).
Syntax: FreezeTime
GetBool
Retrieve the value of a boolean variable (True or False).
Syntax: GetBool <string>
<string> = a boolean variable as listed in the list of variables
GetBoolTokens
Displays a message with a number of boolean tokens that are currently registered in the following format:
There are currently # bool tokens registered
Syntax: GetBoolTokens
GetFlyerPlacement
Displays the location where the flyer (Nessa’s Balloon) has been placed:
nava
Syntax: GetFlyerPlacement
GiveAllItems
Adds 50 samples of each retrievable item to inventory. See the list of items at the end of this guide. This command will not add extra samples of Mudwillow’s Tincture, Water or Glowstones. Items will be added to the items already in inventory.
GiveEverything
Adds 50 samples of each retrievable item to inventory and additional adds all schematics. See the list of items at the end of this guide. This command will not add extra samples of Mudwillow’s Tincture, Water or Glowstones.
Syntax: GiveEverything
GiveItem
Adds one or more items to inventory. This command will not add an extra sample of Mudwillow’s Tincture or Water. You will not be able to add extra samples of Mudwillow’s Tincture or Water.
Syntax: GiveItem <string> [#]
<string> = the name of the item (see list at the end of this guide)
[#] = number of items, defaults to 1
Examples:
GiveItem ReedBoat
GiveItem Glowstones 500
GiveSchematic
Adds a schematic to create a canvas, raft, reed boat or tent to the player.
Syntax: GiveSchematic <string>
<string> = Canvas, Raft, ReedBoat, Tent
GiveTopic
Adds a topic to the journal and display the message
You are now one topic wiser
Syntax: GiveTopic <string>
<string> = a topic
Example:
GiveTopic NightDrummer
Motherload
The meaning of this command is not clear to me, but it will add 1000 glowstones to the player’s inventory. Nothing else seems to happen, but you will see the following message:
“You are rich beyond measure”
Syntax: Motherload
SetFoV
Sets the field of view (FOV).
Syntax: SetFoV #
# = any number, preferably between 60 and 120
Higher values cause distortion of the view, lower values may narrow the view (too much).
SetLanguage
Sets the language for menus, map and journal.
Syntax: SetLanguage <string>
<string> = language (English, French, German, Russian, Chinese)
Example:
SetLanguage Russian
SetTime
Sets the time.
Syntax: SetTime #.#(##)
#.### = a value from 0.000 to 0.999 representing the the time between 12.00 AM and 11.59 PM.
#.# = 0.0 sets the time to 12.00 AM
#.# = 0.5 sets the time to 12.00 PM
SetTimeScale
Use this command to determine how fast time passes away.
Syntax: SetTimeScale #
The default time scale is 5. Setting it to 10 will have time passes away twice as fast. Setting the time scale to 1 is not adviced as it may CTD your game.
ShowBoolValue
This seems to be the same command as GetBool, at least it has the same effect. See GetBool.
Syntax: ShowBoolValue <string>
ShowDebugHud
Enable or disable the debug Heads-Up Display. The debug HUD is displayed in the top left corner of the screen.
Syntax: ShowDebugHud #
# = 0 – debug HUD disabled (default)
# = 1 – debug HUD enabled
In the debug HUD the following is displayed (from top to bottom):
- FPS: ##.##
- Game Days Played: ##.###
- Day Time: #.###
- Selected Button: null
ShowHud
Enable or disable the Heads-Up Display.
Syntax: ShowHud #
# = 0 – disable the HUD
# = 1 – enable the HUD (default)
SmoothFly
When in fly mode, flying is smooth.
Syntax: SmoothFly #
# = 0 – smooth flying disabled (default)
# = 1 – smooth fly mode
SmoothFlySpeed
Set smooth fly speed when in fly mode.
Syntax: SmoothFlySpeed #
# = 0 – disable smooth fly speed
# = 1 – enable smooth fly speed
SmoothWalk
Enables or disables smooth walking.
Syntax: SmoothWalk #
# = 0 – disables smooth walking
# = 1 – enables smooth walking
TimeOfDayNudge
This command lets you change the time of day. When enabled, you can use the [ and ] keys (between P and Enter on US keyboards) to shift time backwards or forwards respectively. Holding down the key will shift time fast in steps as configured with SetTimeScale.
Syntax: TimeOfDayNudge #
# = 0, nudge disabled
# = 1, nudge enabled
UnlockDoor
Enables you to unlock a locked door when the lock icon is visible.
Syntax: UnlockDoor
WarpToLyndow
Will teleport you to the centre of Lyndow.
Syntax: WarpToLyndow
List of Items
Between brackets you will see the name of the items as it appears in inventory, but only when in inventory a single quote is used. In other cases spaces may be used.
AirBalloonPoster, Amulet, AncientBrews, AysunsRing (Aysun’s Ring), Scragweed, Bicycle, BlackThistle, BloomsacTea, BlueDreamTea, Boards, Coat, CuriousNote, DrymouthedSandfish, EarthrootTea, ElixirofLife, EmptyVial, Fabric, Feather, FirePit, FishoftheFellstreamRiver, FishingPole, FooxitarEggs, HeavyReeds, HotSpringSample, HydraThistle, InkyCap, KaisHydrathistle (Kai’s Hydrathistle), KaisHydrathistleAnalysis (Kai’s Hydrathistle Analysis), LetterofReference, LockedBox, LyndowianBrew, Map, MeadowspiceMead, Mountainwort, MountainwortTea, MysteryBlend, NetherleafTea, ShadianPostElixir, ShadianPostPotionSeller, ShadianPostTeaSeason, OldPops (Old Pops), Pastries, Raft, RedDreamTea, ReedBoat, Repellent, Roots, Rope, ScragweedTea, Sealant, SishaTea, NorthSeasShippingMessage, SilverDreamTea, ClassicShadianTeas, SinkwoodInnKey, Soap, Stick, TeaKettle, Tent, ThunderTrout, TiemsAntidote (Tiem’s Antidote), ToxicTuber, Twine, UltramarineMinnow, Wax, WhiteBloomsac, ZipTrolley.
Variables per Quest
Following are variables or parameters that can be used in conjunction with the GetBool and ShowBoolValue commands, categorized by quest as far as I have been able to figure out. Some of the variables or parameters may be used in more than one quest. As commands, also variables or parameters are case sensitive. When you see (?) behind a variable, it’s an indication that I’m not sure if that variable is part of the quest.
Leaving Eastshade
ready_to_leave
Stuck in a Jug
been_dejugged
An Unsuitable Parent
told_to_report_eshan
The Architect of Lyndow & The Abandoned Tower
architect_rush_and_proud, architect_secret, architect_suicided, architect_will_suicide, tower_delivered, tower_secret, told_about_tower
Art for a Fisherman
met_fisher
A Wounded Waterfox
fox_been_trapped, met_viktar, saved_waterfox
A Strange Fortune
q_fortune_accepted_thistle_picking, q_fortune_declined_fortune, q_fortune_fortune_complete, q_fortune_met_roshanara, q_fortune_pick_weeds_started, q_fortune_received_fortune, q_fortune_strange_potion_comment, q_fortune_store_launched
Cartographer’s Ink
met_cartographer
Chorus of the Night
alejo_given_painting, alejo_giving_glowstones, alejo_final, alejo_had_second_convo, alejo_letter, alejo_look_around, alejo_meeting, alejo_new_night, alejo_underground, met_alejo, met_ranya, night_drummers_cleaned_up, night_drummers_finished, night_drummers_scattered
The Little Mice & Second Chances
q_help_apothecary_anika_convo_complete, q_help_apothecary_asked_about_plant, q_help_apothecary_asked_about_overcharging, q_help_apothecary_business_returned, q_help_apothecary_complete, q_help_apothecary_informed_kaelen_plant, q_help_apothecary_kaelen_convo_about_anika, q_help_apothecary_news_delivered, q_help_apothecary_post_anika_convo, q_help_apothecary_potion_collected, q_help_apothecary_quest_info_received, q_help_apothecary_refused_potion, q_help_apothecary_started, q_help_apothecary_test_complete, q_help_apothecary_testing_potion, q_help_apothecary_tested_potion, q_help_apothecary_test_complete_kaelen_convo, q_help_apothecary_undecided_on_help_apothecary, q_vermin_asked_to_help, q_vermin_complete, q_vermin_conversation_aftermath_done, q_vermin_conversation_barge_in, q_vermin_conversation_interrupted, q_vermin_conversation_overheard, q_vermin_fence_built, q_vermin_fence_investigated, q_vermin_fynn_conversation_complete, q_vermin_gave_spices, q_vermin_have_spices, q_vermin_help_another_time, q_vermin_kai_asked_for_help, q_vermin_met_fynn, q_vermin_npcs_alerted, q_vermin_npcs_confronted, q_vermin_patching_fence, q_vermin_realization, q_vermin_returned_before_conversation_overheard, q_vermin_returned_before_fence_built, q_vermin_rodent_problem_solved, q_vermin_spices_bought, q_vermin_spices_collecting, q_vermin_spices_for_free, q_vermin_sticks_collected, q_vermin_sticks_collecting, q_vermin_terrible_to_fynn
A Bitter Fish
q_pops_met_aysun, q_pops_quest_accepted, q_pops_quest_completed
The Thief of Sinkwood Inn
been_to_inn2, met_innkeeper2
Admission into Nava
been_to_nava, been_to_nava_inn, cartographer_gave_ref, cave_dweller_gave_ref, Met_fishseller, nika_letter(?), nika_given_permission(?), onur_gave_ref, owlseeker_gave_ref, ranger_gave_ref
Sealant
met_one_glowstone
An Exclusive Club
met_roots_leader
Tiem’s Command
met_samiya, met_zealot
An Elixir of Life
heard_zahra_intro, heard_zahra_pass, met_old_man, zahra_done, zahra_gave_if_access
Locked Box
q_cavern_box_obtained, q_cavern_gave_box_to_innkeeper, q_cavern_gave_box_to_samira, q_cavern_met_samira, q_cavern_quest_completed, q_cavern_quest_declined, q_cavern_quest_started, q_cavern_showed_box_to_ranger, q_cavern_spoke to ranger
An Artist for Hire
met_art_dealer
Toma’s Apples & Sheltered from the Wind
amosVermin_convoChildren_entryPoint1, amosVermin_convoInitial_entryPoint1, amosVermin_foundChildren, amosVermin_metAmos, amosVermin_questComplete, amosVermin_rewarded, amosVermin_searchingForVermin, amosVermin_toldLie
Dormant in the Ice
Met_excavator1
Not Quest Related
cave_dweller_tower_response, got_clara_book, heard_dweller_tower_shpeal, met_clara, met_driver, met_forest_bard, met_grandpa_deer
Unknown
been_bribed, met_melek, met_mishka, met_mother, met_woodworker, vain_inn_goer0
This the ending of the guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.