EARTH DEFENSE FORCE 5 Vehicles Guide (Tanks & Ground Vehicles)

Welcome, visitors. EARTH DEFENSE FORCE 5 game guide focuses on Vehicles Guide. These vehicles are tanks and ground vehicles and this is a short guide. So the guide will give you basic tips and infos for tanks and ground vehicles in EARTH DEFENSE FORCE 5 game. While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.

In the EDF series, vehicles are a special resource which can be accessed by infantry to grant them increased firepower, mobility and/or protection. The choice of vehicles has across the series included walking machines, tanks, helicopters and a host of other ground vehicles.

Vehicles have their own health distinct from that of the character inside them, and the character will not take damage for as long as they are inside. Typically, they will also not take damage if the vehicle is destroyed while they are in it.

Vehicles Guide

Earth Defense Force 5 carries over a lot of vehicles seen in EDF 2025 and 4.1, with some new ones or replacements.

Note: The call vehicle button is X with the default control scheme

Each vehicle has different characteristics.

If you do not have vehicle knowledge, it will be difficult to use effectively.

Here we describe the abilities of the vehicles available to the player.

This guide is under construction

1. Tanks

1.1 Blacker

Equipment: Ranger(4.1 & E1 only),Air Raider(Other than 4.1)

Boarding: All classes

It is a standard tank.

The moving speed is sufficient and has a high turning speed.

The E-type is a standard howitzer that can attack multiple enemies by explosion.

Type A fires a penetrating bullet.

The SP type is a howitzer, but it has a stronger reaction than the E type and lower attack performance. Instead, the speed of the bullet is fast.

Melt Buster is a special type that fires acid.

It has practical performance if it is a proper difficulty level, but there is only one type.

The 4.1 model requires DLC and has only low levels, but fires multiple timed grenades at once.

Although the range is short, the attack performance is high, and the early stages may be useful.

1.2. Self-Propelled Railgun

Equipment: Ranger

Boarding (Driver & Gunner): All classes

It is a vehicle equipped with Railgun that excels in single-shot power.

The movement performance is low and the continuous firing power is low.

After shooting, use your own weapon until you get out of the vehicle and you can re-shoot, and you can compensate for the low firing power and turn it into a merit.

It is also effective to shoot two cars alternately.

1.3. Titan

Equipment: Air Raider

Boarding (Driver & Gunner): All classes

A large tank for up to three people.

The movement ability is very low, but it has an overwhelming destructive cannon.

Requiem Cannon may be underpowered for previous players. Instead, the bullets are faster and easier to hit moving targets.

The Machine Gun is not a turret, but is fixed at the front of the vehicle, so it can not move at all, so it can not attack up or down, and must also turn the vehicle from side to side.

Instead, the destructive power is excellent.

Gunner has different weapons depending on the model.

There are two weapons to watch out for, and you need the help of Driver to handle it effectively.

Grenade Launcher launches grenades on the side of the vehicle.

Explodes near the vehicle, so having other allies nearby can have disastrous consequences.

Missile Launcher is a missile that locks on and attacks targets in front of the vehicle.

Since the lockable targets are determined by the orientation of the vehicle, the Driver needs to turn to lock on more targets.

1.4. EMC

Equipment: Ranger

Boarding: All classes

It is a powerful vehicle equipped with the Atomic Ray Cannon.

Destructive power is high, range and bullet size are also large. Movement performance is also standard, but the movement of the turret is slow.

However, the credits for the request are very large, and it is almost impossible to request the second one.

The attack does not stop until 1000 shots are fired. However, this is also an advantage that the attack continues even if you get off the vehicle.

For example, you can have EMC attack the Teleport Anchor while you can attack other enemies with your weapon.

1.5. Light Truck

Equipment: Ranger

Boarding(Driver): Ranger,Air Raider

Boarding(Passenger): All classes

Need DLC

There is no attack performance. However, the moving speed is quite fast.

It is good to use for movement on a wide map.

Some are originally placed, but their moving speed is slow.

2. Ground Vehicles

2.1. Armored Vehicle Grape

Equipment: Air Raider

Boarding(Driver): Ranger,Air Raider

Boarding(Passenger): All classes

The attack performance is lower, but the moving speed is a little faster.

The higher the level, the faster the move. It will play an active part as a vehicle for moving.

Usual type can use the howitzer. You can stop the movement of the enemy because there is an explosion, but blowing off the enemy may block the attack of allies.

The AP type is Smooth-Bore Gun, which has penetration and does not blow away enemies.

The R type is the Light Rapid-Fire Gun, which emphasizes the continuous fire power more than the Smooth-Bore Gun.

In common, weapons are poor. If you use it for an attack, you should use your weapon. Nine shots of the LV16 vehicle are the same as one shot of the LV12 Limpet Sniper D.

2.2. Caliban Support Vehicle

Equipment: Air Raider

Boarding (Driver & Passenger): All classes

It is a vehicle equipped with a treatment device.

Passenger will gradually recover while boarding.

The advantage is that you can call it as many times as you like.

Movement performance is bad at low levels. . It gets faster as the level goes up.

This is the ending of EARTH DEFENSE FORCE 5 Vehicles Guide (Tanks & Ground Vehicles) guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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