DISSIDIA FINAL FANTASY NT Free Edition Story Guide

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The Story Guide

Terra says that they want to save the world because so many people have fond memories of it.

Empty World

This is but an empty world. Gods are protecting the world so the desolate world can flourish later. It’s like a garden – at the start you aren’t just shoving around dirt, you’re preparing the earth for growing plants. Materia and Spiritus are brand new gods, tasked with protecting and cultivating the world up from the wasteland it is.

For them is the place they been created to protect doesn’t matter how pointless is existence be since none lives in it, for them is just logical to keep safe the world they rule but at the same time their different visions put them at odds with each other, the world can’t be kept alive, so it’s a necessary rivalry they must have.

Terra is talking about all of the people brought there to help fight, as in the end, their bodies split in two, one to return to their original world, and one to remain with all the memories of Dissidia and remain as stewards of that world.

NT WORLD

Basically, while the world of NT is intended as a place for powerful warriors from all walks of life to clash without much repercussion, the world of Opera Omnia is intended to be a place of respite for those warriors to go to between their bouts – until it’s overrun by monsters and manikins, which is why alternate versions of the warriors are summoned to THAT world to fight. It’s also implied Materia is the true owner of the Opera Omnia world while Spiritus is the true keeper of the NT world.

So the memories Terra refers to are the memories of the warriors who clash in the NT world – many bouts are in good fun after all (recall Y’shtola’s response to Lightning earlier in the same cutscene – “Would you that every foe were a planesgorger?”).

Basically NT world is the arena, Opera Omnia’s world is the lobby. It seems like this was intended to be a meta representation of the roles of the two games, with NT intended to be a more serious and competitive game, while Opera Omnia serves as a more casual and co-operative companion game. However, this message is probably completely lost on most of the Western player base for both games, since Opera Omnia’s popularity far outstrips NT in the West (in no small part due to the fact Square Enix treats that game’s Western player base with respect).

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