Cities: Skylines – How to Build a Real-World Location (Step by Step)

Introduction

Welcome, guideoui.com visitors. In this guide, We try to explain How to Build a Real-World Location and to show each steps in the Cities: Skylines game. So we pick up many pieces of information from several sites for you. We hope that this guide will help you.

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. You’re only limited by your imagination, so take control and reach for the sky!

How to Build a Real-World Location (Step by Step)

Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.

Step 1: Creating the city

The first step would be creating the city itself, which can be done by pressing New Game, and there find the city map that you made with the use of terrain.party heightmaps and overlay images (to be explained in a second guide soon!).

It will be using Calapan City, Philippines as an example.

Then, when the city is loaded after the loading screen, it should look like this:

Afterwards, if you use 81 Tiles mod, you’ll be needing to unlock the entire map.

After unlocking the entire map, load the overlay image you’ll going to use. Of course, depending on the image you used, you might wanna realign the image so it perfectly matches.

Step 2: Building the roads

After Step 1, this is the beginning of Step 2: building the road network. This is going to be easy, just follow the overlay image you downloaded.

Just continue building roads until you’re done, or when you reached the road limit of course.

  • The road limit is at 49,152 units

If you missed something from the Map Editor, then feel free to do it, such as a missing river, or terraforming error, etc.

Step 3: Placing buildings, fixing roads

After building all roads as described in Step 2, Step 3 begins by placing buildings in their exact location with the use of OpenStreetMap or Google Maps.

Afterwards, place the buildings in their exact locations.

Step 4: Setting up public transport

Depending on the city, you’ll be needing to set up public transport routes. This includes bus, train, metro, or ferry. The vanilla in-game intercity services do not work well and is unrealistic, so we’re going to create a line that goes to the map edge instead.

If you use Improved Public Transport 2, then feel free to customize each line you create.

Step 5: Taxes, budget, and monuments

Step 5, is going to be a short one. Basically, open the Economy panel, and lower all taxes to 1%, so many residents would not complain that their taxes is too high.

Afterwards, go towards the Budget tab, and max out all services (not including public transport) to 150% budget, so many Cims will not complain about low service coverage.

And if you like, feel free to set up your city’s policies. If you have districts, then you can set up unique policies on those areas as well.

Step 6: Water coverage

Place your water pumping stations at the map edge, along with the sewage treatment plants so that way they are not going to be noticed in regular gameplay.

Afterwards, place water pipes all over your city. Do this until your entire city has water coverage.

Step 7: Zoning

As the title says, the next step would be zoning your city. This includes residential, commercial, industrial, and office zones. You’ll be needing some kind of mod like Demand Master so your city gets fully developed.

Step 8: Letting the city develop

The last step would be, playing the simulation at the fastest speed possible, and just let the city running until your city gets fully developed.

And then, that’s it, you’re done on building a real-world city. Feel free to start recording your own cinematics or sharing the savefile to the Steam Workshop.

This is the ending of the guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

Similar Posts:


Written by Meesmoth

Leave a Reply

Your email address will not be published.