Bit Blaster XL – Weapon Tier List

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This guide aims to quickly introduce you to Weapon tiers.

Bit Blaster XL – Weapon Tier List

God Tier

Weapons that allow you to get the 75,000 point achievement much easier, in my experience.

Spread (Blue S) –
Shoots an extra two bullets at 45 degree angles along with your normal bullet. Good because it works as a close range weapon and still retains effectiveness at long range as well since it’s likely to hit something even if you’re not trying. Use it sparingly early on when you have less ammo available, though.

Mirror (Yellow M) –
Bullets fire from both behind and in front of you. Similiar to the Spread, it’s useful because you can often hit a lot of enemies in the later stages without trying. It’s also good for killing enemies chasing you or behind you in such a way that it would be hard to turn around and hit them.

Respectable Tier

Weapons that are good with minor issues.

Blast (Purple B) –
Shoots six bullets in a spread cone fashion. This allows you to hit enemies at a wide angle which is useful in a lot of scenarios. It can also easily destroy clustered enemies and big meteors in one shot. However, the range is pretty short, so you have to risk getting close.

Rapid (R) –
Functions exactly as the starter gun, but fires much faster. Doubles as a close and long range weapon but excels at neither. Watch your ammo count if you get this early on.

Explode (Blue E) –
Shoots one bullet that creates a sizable explosion on contact with an enemy, surface, or if it flies for a few seconds undisturbed. This easily destroys a lot of enemies at once. The fire rate is pretty slow, even with the upgraded ships, and it’s easy to panic because of this in close quarters. However, in the right hands, it can be pretty devastating. I was considering of putting this one in a tier below.

Serviceable Tier

Weapons that can work but have some glaring flaws.

Flame (F) –
Sprays fire at full-auto in a thin cone in front of you. The fire floats for roughly 3/4ths of a second which can allow you to get some easy kills since enemies will just fly right into it. The range is a little worse than Blast but without the ability to do wide shots. It also uses ammo for when you start spraying, and for however long you continue to spray, so it’s easy to run out at any time. You’re forced to get pretty close and likely to eat a projectile if you’re approaching any enemies that can shoot at you.

Laser (L) –
Shoots a green laser that behaves similar to Flame, but without the after-effect of having it float and stay there as another method to kill enemies. The range is only slightly better compared to Flame and not much else stands out about it.

Through (Lime T) –
Fires a thin laser that passes through all enemies before hitting a wall. The ability to shatter through multiple enemies is helpful, but the projectile itself is very small thus much harder to hit many enemies at once. It fires faster than the default gun, which harms more than helps since it uses 3 ammo per shot and if you ask me the tradeoff isn’t worth it.

Bad Tier

Weapons that only have a gimmick which doesn’t make up for their shortcomings.

Homing (H) –
In addition to your default gun, a slow moving projectile that costs 5 ammo per-appearance will be deployed and seek out the closest target on its own. When it hits something, it respawns and repeats. Doesn’t kill enemies nearly fast enough to be worthwhile.

Trail (Orange T) –
Gives you the default gun and drains your ammo constantly but leaves a trail behind you that kills all enemies it comes in contact with. It stays in place for about 2.5 seconds, before the furthest part away dissipates and continues to follow you in a “Snake” fashion. Seemingly useful at first but the ammo drain and being forced to constantly zig-zag around the level while dodging swarms of bullets is extremely risky and will get you killed sooner or later.

Magnet (Purple M) –
Reverts you to the default gun but also grants a field that constantly magnitizes ammo and coins to you. Does not affect any powerups or other weapon pickups. It’s basically allowing you to use the default gun with a near infinite feed of ammo, which despite being infinite, is not powerful at all. It could be used to gather coins easy and early on, I suppose.

“Avoid This” Tier

Bad overall with little to no redeeming qualities. Not too far off from the author of this guide in real life.

Shield (Red S) –
Drains your ammo very fast but spawns five rotating spheres close to you that kill enemies they come in contact with. There are gaps between them so enemies can still hit you through those, but if you speed up they tighten which protects you a little more. Between the ammo drain and how little range the spheres have since they’re so close to you, I see no reason to use this and it only ever screwed me over.

Giant (G) –
Shoots a slightly larger and slower green ball that then shoots out 4 more projectiles outwards at 45 degree angles when it comes in contact with a wall or enemy. The fire rate is worse compared to the default gun and the ammo usage is high. Not to mention that the extra projectiles don’t hit much else.

“Just End It” Tier

A tier dedicated to what I see as the worst weapon in this game.

Bounce (Pink B) –
Shoots a pink ball for 5 ammo that then can bounce off of walls and is destroyed when it hits an enemy. The fire rate is bad and it does nothing else special. Being able to bounce projectiles off of the boundaries is only marginally useful in the early game alone and this weapon has nothing else to offer.

This is the ending of Bit Blaster XL – Weapon Tier List guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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