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This guide aims to quickly introduce you to Powerup tiers.
Bit Blaster XL – Powerup Tier List
We assume once again you are dissabling auto-fire, a recommended choice.
Homing: Allows to focus more on evasion than destruction, allowing to extend your time in the game. Won’t run out of ammo if used correctly but will most definitely if auto fire is on. When black holes start appearing, it loses effectiveness and I would recommend switching to something like explode or you will have to use up your bombs to survive.
Bounce: This is for auto-fire on only, else I would give it a B Tier. Costs 4 with auto-fire off and 3 when on. One huge drawback that affects people differently is that the projectile resembles enemy projectiles, making it hard to see at times and causing unnecessary damage You can just spam it in later rounds allowing to focus on evasion while never running out of ammo. However, ammo shortages will occur with auto-fire off.
Explode: The best of the “skill based” powerups. Helps one hit large objects and get collateral damage. Won’t run out of ammo.
Mirror: Pretty skill based and allows to shoot missed targets or pursuing enemies. High skill ceiling with this one.
Spread: Best for mid-late game if you don’t have anything better. Really high potential if you can master hitting targets with side lasers as it reduces rotation time
Giant: 5 Ammo is a little too much and will subsequently run out of ammo often but can be spammed in late game pretty well
Blast: Better version of the laser as you don’t need to rotate as much, something problematic in late game. However, its short range is really bad so this is more of a low skill Powerup. Uses 5 ammo per shot so if you forget to collect ammo you can run out of it fast.
Through: Also kind of skill based and will find most use in late game if you haven’t found anything better by then.
Trail: Seems OP at first but due to its nature, you will find yourself running out of ammo sometimes but most importantly hitting enemies, if not walls more often.
Rapid: Not here because of its merits but rather because of the shortcomings of the worse powerups. It’s nice to shoot faster but it often isn’t too useful.
Laser: While you may feel cornered by projectiles in later rounds, It isn’t so bad with fast ships in the early to mid game but will begin to require skill to deal with enemy ships as you need to learn how to time your strikes properly. Almost impossible to run out of ammo as it is hard to miss targets. S Tier in terms of fun though. Worth giving a try as you may find that it suits your style.
Shield: Runs out of boost and ammo for only a minor improvement. Can be confusing to watch.
Flame: Worse version of the laser, isn’t too bad for early rounds though and pairs up best with fast ships. If you like turning to destroy while shooting, be warned that it is possible for the flames to miss the target and run into it, I’ve had that happen the few times I was stuck with this one.
Magnet: While this may seem cool, the ammo and coins don’t despawn and this powerup makes gathering reserves for endgame much harder. One I would only recommend taking if you are low on ammo, if nothing is on the ground for the points, or if there is another powerup you can quickly switch to.
This is the ending of Bit Blaster XL – Powerup Tier List guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.