Anno 1800 Jornaleros All Buildings Guide

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Jornaleros All Buildings Guide

BuildingDescriptionConstruction CostMaintenance CostDimensions
Dirt RoadConnects buildings and allows for transportation of goods.3 CreditsN/AN/A
MarketplaceA place that provides your inhabitants with all the necessities of daily life.500 Credits
10 Timber
20 Balance5×6
Jornalero ResidenceYour residents live here. Residents provide income and workforce.1 TimberN/A3×3
Small WarehouseAccepts and distributes goods from and to your production buildings.500 Credits
10 Timber
10 Balance5×5
Lumberjack’s HutProduces 1t of wood in 00:15.500 Credits10 Balance
10 Jornaleros
4×4
SawmillProduces 1t of timber in 00:15.500 Credits10 Balance
20 Jornaleros
3×4
Fish Oil FactoryProduces 1t of fish oil in 00:30. Requires free coastline.500 Credits
6 Timber
5 Balance
5 Attractiveness
15 Jornaleros
5×8 and 5×13
Plantain PlantationProduces 1t of plantains in 00:30. Requires plantain fertility.500 Credits
6 Timber
5 Balance
10 Jornaleros
3×3
Fried Plantain KitchenProduces 1t of fried plantains in 00:30.500 Credits
2 Timber
15 Balance
25 Jornaleros
3×4
Trade UnionMasters of their craft improve nearby productivity from here.2500 Credits
25 Timber
5 Brick
50 Balance4×4
QuayBeautifies your harbour area. Requires free harbour area.20 CreditsN/AN/A
Sailing shipyardBuilds ships. Requires free coastline.10000 Credits
20 Timber
100 Balance
100 Jornaleros
6×15
DepotIncreases overall storage capacity by 50 tons. Requires free harbour area.2500 Credits
10 Timber
10 Brick
20 Balance4×10
Harbourmaster’s OfficeAllows you to influence your harbour buildings. Requires free harbour area.2500 Credits
10 Timber
10 Brick
50 Balance4×4
Repair CraneRepairs friendly units in range. Requires free harbour area.500 Credits
50 Timber
75 Brick
50 Balance5×5
Mounted GunsDefends the harbour from enemies. Short range and high accuracy. Requires free harbour area.5000 Credits
20 Timber
20 Brick
10 Weapons
10 Balance4×4
Pearl FarmProduces 1t of pearls in 01:30. Requires pearl abundance. Requires free coastline.2500 Credits
10 Timber
25 Balance
50 Jornaleros
4×6
Cotton PlantationProduces 1t of cotton in 01:00. Requires cotton fertility.500 Credits
6 Timber
5 Balance
10 Jornaleros
4×4
Cotton MillProduces 1t of cotton fabric in 00:30.500 Credits
6 Timber
10 Balance
10 Jornaleros
4×4
SailmakersProduces 1t of sails in 00:30.500 Credits
8 Timber
15 Balance
20 Jornaleros
5×5
Sugar Cane PlantationProduces 1t of sugar cane in 00:30. Requires sugar cane fertility.500 Credits
6 Timber
5 Balance
10 Jornaleros
3×4
Rum DistilleryProduces 1t of rum in 00:30.500 Credits
6 Timber
50 Balance
30 Jornaleros
6×7
Fire StationFights fire in its influence radius. Can mobilise additional special units if required.500 Credits
4 Timber
25 Balance3×5
Alpaca FarmProduces 1t of alpaca wool in 00:30.500 Credits
6 Timber
5 Balance
10 Jornaleros
3×3
Poncho DarnerProduces 1t of ponchos in 00:30500 Credits
6 Timber
15 Balance
30 Jornaleros
4×5
Caoutchouc PlantationProduces 1t of caoutchouc in 01:00. Requires caoutchouc fertility.2500 Credits
8 Timber
25 Balance
10 Jornaleros
3×3
Police StationFights riots in its influence radius. Can mobilise additional special units if required.2500 Credits
6 Timber
50 Balance4×5
ChapelProvides a public service for your residents.500 Credits
10 Timber
10 Balance3×4

 

This is the ending of Anno 1800 Jornaleros All Buildings Guide. I hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.

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