Age of Wonders: Planetfall game guide focuses on complete tips and tricks for beginners. The guide includes topics such as starting, units, mods, commanders, sectors, research, colonist, combat, and etc . While writing this instruction, we pick up many pieces of information from several sites for you. We hope that this guide will help you.
Age of Wonders: Planetfall
Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia in a deep single-player campaign, on random skirmish maps, and against friends in multiplayer.
Tips and Tricks for Beginners
-Keep units alive as best you can. Levels massively improve units, and prime ranks frequently provide insanely powerful upgrades to certain soldiers. In that vein, you want to manual combat as often as you can, quicksave before auto battles in case you want to redo losses.
-Mods are a massive part of what makes armies powerful. You want to start thinking about designs and “What do I want this guy to do?” pretty much from the research screen all the way to when they do their first fights. Try to create synergies. Pretty much any army wants access to some form of healing (Pay attention to whether the heal only affects soldiers or also machines). Most races have a set of basic mods that massively improve their initial units.
– Specialize Commanders. Does your hero lead a force, or is he a secondary that “just” fights? What kind of force does the Commander lead? Frontliners want to get their units resistances and more health and have an easier time taking advantage of AOE moves. Armies more focused on range care more about cover, Overwatch and hit chances.
– Always try to be expanding, and make a plan on which sectors you want to grab first. I generally start thinking about a second colony between turn 10 and 20. Keep in mind that you can annex neutral factions if you have enough influence. In that vein, do as many quests as you can for the rewards and reputation.
– Optimize your movement allowance. Plan where you want to walk, in which order. Split faster units off for scouting or collecting pick ups. Don’t send entire armies on “errands” to annex sectors or grab goodies. That’s what scouts are for. Generally clear everything you see for the xp and the loot.
– Once units are prime rank, excess xp on them is effectively wasted. Try to use them as Garrison forces and let fresh recruits do the frontline fighting. Generally only bring primes when you need them. You can split armies to optimize xp.
– Giving your starting Commander the Imperial APC starting loadout is one of the best and safest choices early on. You get access to a strong healing drone (Compensating for mistakes you might do) and the vehicle makes the commander itself tankier. Take Decadent and you basically have tank / healer in one package. Most early fights will barely threaten your hero.
– Exploitation research also comes with a movement bonus for select terrain. Running through a lot of forests? Grabbing the tech just for the movement is probably worth it.
– Get the Aquatic Exploration Tech at the beginning of the research tree early if there are lots of rivers around your starting location. Saves a ton of movement.
– Optimize Colonists jobs, particularly in the early game. Move them between food, production and research as necessary to shorten production times. For example, if you are building something that costs 200 production, and you are doing 80, see if you can shuffle workers to raise that to a 100. Means you complete it in 2 turns rather than 3. In cases where you are just short, keep in mind that you can “buy” 1 construction per turn per colony. So if you’re missing like 20 production to finish something, you can just pay 10-30 energy to finish it immediately.
– In combat, remember that you can hold down alt to target cover. Sometimes it’s worth more destroying somebodys cover instead of taking a 10% hitchance shot at them. Pay particular attention to effects that have the “demolisher” trait, as they can destroy cover that is normally indestructible. You can also use the “alt” key to target grenade aoe’s in a way where they hit more enemies. Particularly your first turn, when enemies are hanging back, can be used to just clear some cover that the enemy might use on the approach.
– Pay attention to stagger and Overwatch. A melee unit hitting another melee unit can “waste” the majority of it’s turn. If an attack misses or grazes, the enemy will counterattack, staggering your unit in the process and taking off some of their action points.
– Keep in mind that you can cancel Overwatch by staggering somebody first. Stagger, in general, is one of the best things to inflict and as a result, one of the best things to be immune against. Almost all grenade stagger, Mods frequently grant stagger on attacks. Heavy Units are immune against stagger by default.
– Debuffs on multiple attacks can change the damage numbers on follow ups. If your hero does kinetic damage, and has a chance to inflict bleed for example:
1 shot hits for 16, applies bleed. Bleed reduces defenses. The two shots after inflict 18 damage due to this.
– Damaging units does not reduce their damage output. Killing is much more important than wounding.
This is the ending of Age of Wonders: Planetfall Complete Tips for Beginners guide. Hope it will help you. If there is wrong or you have suggestions, please let’s know and comment us. Have fun.